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-   -   Simulated Patch day spawns... (/forums/showthread.php?t=15320)

Icecometus 08-24-2010 08:46 PM

Simulated Patch day spawns...
 
So, the raiding scene has improved a great deal with the new rules/release of Sky. I would like to thank the devs for stepping in and helping us with the problems. FTE raiding is very exiting and the most fun I have had playing EQ ever :)

That being said, now that things have improved why not improve them further by simulating patch day spawns so that we can experience even more heart pounding excitement as we race for the big targets on server restarts?

I know Aeolwind is not keen on this but he did say if things improved he might meet us half way, that offer still open homie?

Taluvill 08-24-2010 09:28 PM

The Dev's have commented on this. They have said that there will be no simulated patch day respawns, only because someone could intentionally crash the server/zone, and upon reboot, may trigger the respawns. This is IIRC btw.

I dont see why they cant make a switch and manually flip it when the patches occur though.

Icecometus 08-24-2010 09:30 PM

That is what I mean by simulated. Manually respawning the mobs while the server is locked.

Nocte 08-24-2010 09:30 PM

I think the simulated part implies that it wouldn't actually require a server restart, thus negating the motive of crashing a zone to respawn things.

It does mean that staff would have to schedule time to jump to all the raid zones and repop everything once a month (or whatever the schedule would be), and I believe I last heard that they don't want to take the time to do that.

guineapig 08-24-2010 09:35 PM

Wow people never seem to get it. The script just has to do with raid mobs respawning at the same time. I don't feel like rehashing it yet again but if you look at the old posts you will understand what was implied.

The idea never had to do with the server being brought down and the server going down would not trigger the mobs to spawn.

Itchybottom 08-24-2010 09:35 PM

Quote:

Originally Posted by Nocte (Post 124551)
It does mean that staff would have to schedule time to jump to all the raid zones and repop everything once a month (or whatever the schedule would be), and I believe I last heard that they don't want to take the time to do that.

It'd just be a huge database REPLACE for the most part. You don't really need to go zone to zone toggling resetting qglobal and popping spawngroups manually. That'd be absolutely retarded. You could automate it if you so desired. It wouldn't be all that difficult to alter EQEMU source itself to do this on SIGVTALRM/SIGALARM or something and just send a killall with the appropriate signal to zone.

Taluvill 08-24-2010 09:36 PM

I remember the Dev's saying something about it. Im probably wrong tho.

girth 08-24-2010 09:40 PM

+/- 7 days on the 7 day spawns.

+/- 3 days on the 3 day spawns.

You know you want to.

Icecometus 08-24-2010 10:37 PM

What I am talking about requires no coding or script writing. I am talking about going into the zones and repoping them with the GM command by hand while the server is locked.

President 08-24-2010 10:39 PM

I've brought this up on several occasions and other people have as well. The GM's don't like it.. for whatever reason...


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