Project 1999

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-   -   Game Mechanics: Runners in UGuk (/forums/showthread.php?t=153722)

tanknspank 06-07-2014 11:38 PM

Runners in UGuk
 
Having done some Upper Guk lately I'm noticing a massive difference in the speed of runners. On live unsnared frogs would run extremely fast, being gone around a corner in a few seconds.

On P99 snaring seems almost optional and every frog I've forgotten to snare leisurely strolls away dieing before being out of the room. The groups I was with were appropriate-levelled, untwinked and fighting blue-red mobs so it's not an issue of over-powered groups DPSing too fast.

Particularly they seem to `run` in walk mode rather then a full run, though I'm not sure if this is a result of how their run speed is calculated, them running too late (low HP speed reduction) or the shamans failing to sow them (I think on live the shamans sowed their friends, even indoors).

Vega 06-08-2014 12:00 AM

I think Haynar re-tweaked this a little bit ago, adjusting their run speed based on low hp. Perhaps he over compensated and it needs to be backed off again to make them faster.

JayN 06-08-2014 12:04 AM

Melee hit way more then they should for this timeline, we're post melee upgrade. This reason is probably why it contrasts from your memory.

tanknspank 06-08-2014 12:28 AM

I'll try to do some experiments with my druid melee to rule out the mobs being damaged so much in a single hit as to put them from non-flee to directly slowed-walk HPs.

However, it seems unlikely that in several hours in here no mob would happen to run at a full-run or even sow-run and they all were damaged directly to a walk-run speed.

blondeattk 06-08-2014 01:41 AM

"frogs hop as frogs do"

COnclusion from `Time and Scales` by Folress Mump, time and logistics chief engineer of the gnomic survey team.

Might want to consult them, as am sure they have the data on this frog hopping.

nilbog 09-10-2014 10:50 AM

Looking into this. Is anything currently fleeing faster than walk speed ?

kaev 09-10-2014 11:10 AM

Quote:

Originally Posted by nilbog (Post 1610449)
Looking into this. Is anything currently fleeing faster than walk speed ?

Hmm, thinking about it, recently in LoIO sarnaks are fleeing at walk speed unless they are SoWd, and none seem to be fleeing at SoW running speed, so maybe not?

Nirgon 09-10-2014 11:26 AM

Nother small notice?

Snared cyclops/giants when snared don't have the walk animation, they move at a slower speed but use the run animation which is off.

Haynar 09-10-2014 11:33 AM

I can make everything faster. Their speeds are based on the best data available.

Please post speeds they should flee at, and the HPs that they change speeds.

Also it would be helpful to post the hp they flee at, with a breakdown in differences based on con colors

Thanks,

H

Nirgon 09-10-2014 03:48 PM

For me: Snared speed appears right, animation is off


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