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heartbrand 06-26-2014 10:19 AM

I loved GoD, particularly the difficulty, but I know that puts me in the minority. They didn't make an expac that hard again until Underfoot, another great expac.

Daldaen 06-26-2014 10:25 AM

GoD once they fixed a lot of stuff was good.

But stuff in alpha-GoD... Like Tacvi trash, most people remember the Mastruq Flurry machines. But originally there was a Ra'Tuk that could spawn there that Flurries the same amount and hit twice as hard. Basically was unkillable.

GoD did have some solid raids though. Qvic was a nice farm zone reward for beating Uqua. Ikkinz trials were neat. Inkut'ta had some decent events though the stonemite one was dumb. I was a big fan of Noqufiel and Cursecallers though. Txevu had a few cool ones, the final boss being the best. Charm was useful, Lockpick was useful, pets and DS were extremely useful. Very unique event that one. And Tacvi was pretty cool all around.

Outside of Raids and BIC, GoD didn't have much going on though.

Millburn 06-26-2014 11:32 AM

PoP WOULD be the best expansion if it got rid of books (and maybe retroactively lit the bazaar on fire)

heartbrand 06-26-2014 11:48 AM

Why do people care about the fucking books so much? They were a way to get to the central expansion hub. Do people plan on farming guk in velious? So why would you do so in PoP? No one utilized those zones anymore at that point.

Daldaen 06-26-2014 11:55 AM

That's their point of QQ though heartbrand. That people stopped using those zones.

Guess what, it's almost impossible to add new content that progresses withhout obsoleting old stuff. EQ is no different. Old zones were good for 40-60. PoP zones were just better.

Laugher 06-26-2014 12:03 PM

#newblue
#resetred
#occupyfreeport

Ravager 06-26-2014 12:03 PM

Quote:

Originally Posted by heartbrand (Post 1512560)
No one utilized those zones anymore at that point.

This is why the game sucks after so many expansions. Instead of adding 20 more zones every expansion, they should have maybe added 1 or 2 and made each expansion more about the quests and lore and give you more to do in the already established world, not make the old world obsolete. Would have made a more immersive living and breathing Norrath.

a_gnoll_pup 06-26-2014 12:19 PM

Quote:

Originally Posted by Ziggy (Post 1511185)
like i said, not on titanium, and that ui still does not work 100% (your character portrait, the code for which has never been emulated afaik)

That looks like it's on the EQMac client and the viewport functionality was lost when going from DX7 -> DX8.

Messianic 06-26-2014 12:23 PM

Quote:

Originally Posted by HeallunRumblebelly (Post 1511873)
CATS ON THE MOON 2016!!!!!!!!


Dunes 06-26-2014 12:38 PM

Ill throw my 2 cents in because this is fun to think about.

Luclin wasn't, in its own right, a bad expansion - it was just a huge departure from the traditional fantasy themes established by vanilla, Kunark, and Velious. I think the real damage came from the bazaar and AA's. Think of it this way - if you changed the cats to kobolds, snakes to storm giants, and the appearance of all the other sci-fi stuff to fantasy themed stuff, Luclin would have been just another expansion of content. The "game changers" that altered the way EQ played are probably the biggest issue people have with Luclin. Even the Nexus, such as it was, wasn't that big of a deal as it had limited destinations, a wait period, etc.

The Bazaar and AA's deserve entire posts, so I wont get into details, but I think its safe to say that if you were to disable AA's and block off the bazaar, Luclin would play fine. The itemization didn't really take off (making all other loot obsolete) until PoP, as you can get pretty close to the 125/125 loot of Luclin already. As much as I would love Run 3 and convenient shopping, I think we could live without them if it would get us Luclin.

PS. - I would advocate for reducing the ZEM in zones like Paludal Caverns. Sure, it wouldn't be classic, but it would perpetuate the use of the classic zones we all know and love.

Again, just my thoughts FWIW


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