Project 1999

Project 1999 (/forums/index.php)
-   Blue Server Chat (/forums/forumdisplay.php?f=17)
-   -   Reset the server after Kerafyrm is awoken. (/forums/showthread.php?t=155647)

fadetree 06-26-2014 03:11 PM

word ^

Jimjam 06-26-2014 04:01 PM

If we introduce bazaar's selling bots to custom classic, surely we may as well introduce the 'barter' system's buying bots too?

Dunes 06-26-2014 04:03 PM

Quote:

Originally Posted by Messianic (Post 1512976)
Also, the bazaar actually creates a market for low end items while increasing their availability. Tons of <150p items that new folks want get vendored constantly simply because rational individuals don't want to waste hours attempting to sell them. It's incredibly annoying sometimes to try to find low-end items - reasonably so, no one wants to sit in EC and auction or update EC forum threads incessantly for minimal gain.

Good point! I read the entire post, but hadn't really considered this specific advantage. Keep in mind Im secretly a casual - (most of us) don't have the time we used to prior to Luclin on Live, and anything that reduces "housekeeping" is a +1 IMO. In this case, housekeeping is selling off low value loot en masse and AFK rather than banking it for a year before giving it to the nearest noobie to make room for other stuff.

As I stated before, I personally am not opposed to Luclin (or even PoP up to, but not including Time). I just think both sides will have to give a little to strike a deal that is very close to classic with a few concessions made to the anti-cat crowd. I enjoyed the triggered events and relatively low light settings of Luclin. The aliens were a little hard to embrace, but overall there were some cool concepts introduced.

Not to hijack the thread, but how many expansions-worth of content do you think the P99 player base can populate before getting too spread out? There will likely always be "hot zones" where people like to group, but we all know the feeling of running through a zone and seeing your the only one there... some like it, but most of us enjoy running into and working with other players.

Messianic 06-26-2014 04:07 PM

Quote:

Originally Posted by Dunes (Post 1513126)
Good point! I read the entire post, but hadn't really considered this specific advantage. Keep in mind Im secretly a casual - (most of us) don't have the time we used to prior to Luclin on Live, and anything that reduces "housekeeping" is a +1 IMO. In this case, housekeeping is selling off low value loot en masse and AFK rather than banking it for a year before giving it to the nearest noobie to make room for other stuff.

As I stated before, I personally am not opposed to Luclin (or even PoP up to, but not including Time). I just think both sides will have to give a little to strike a deal that is very close to classic with a few concessions made to the anti-cat crowd. I enjoyed the triggered events and relatively low light settings of Luclin. The aliens were a little hard to embrace, but overall there were some cool concepts introduced.

Not to hijack the thread, but how many expansions-worth of content do you think the P99 player base can populate before getting too spread out? There will likely always be "hot zones" where people like to group, but we all know the feeling of running through a zone and seeing your the only one there... some like it, but most of us enjoy running into and working with other players.

Yeah, any aspects post-velious would have to be negotiated which is a grab bag. Honestly I wish they'd just implement it wholesale. I never got to experience much of the authentic Luclin experience.

Maybe we need an official discussion that addresses where EQ got silly and start putting together proposals on how to customize it to mitigate those downsides. I'm thinking more of a talent tree system for AA's, etc.

Xer0 06-26-2014 04:22 PM

Quote:

Originally Posted by Daldaen (Post 1512417)
Except no.

PoP was the greatest expansion. Subscriptions proved it. Reviews proved it. Lore proved it. Content proved it.

Best quests, raids and group content were available in PoP. It was also a culmination where you had conquered dragons and aliens, time to face the gods themselves. The expansion had something like 110~ Separate raid/multi-group events. Nothing else really comes close to that level of depth.

It is when tradeskills really took off in viability and worth. Probably also the point when balance was pretty damn near perfect. Wizards were excellent in groups and raids. Druids could now effectively heal most anywhere. Rangers were totally boss with bow damage and pretty formidable with melee. It took the weakest classes in groups and made everything more balanced between new spells and AAs.

People bitch and moan about PoK books. But those same people refuse to run from EC to Ro and require a Druid port. Bunch of hypocrits. And don't try to pull the interacting with players card, PoP required it just as much as classic. You needed help to get your keys and flags. Needed help to finish quests, get rezzes, do tradeskills, etc.

PoP confirmed best expansion.

popularity means nothing. Most often MMO's at their peak have alreayd been watered down and simplified so that any old schmoe can pick up andplay without a seconds thought, or any sort of true effort. This is blatantly a grab at more cash in the p2p model. Wow as an example... Despite the fact that the population steadily climbed through the first three expansions, and they added tons of new features... vanilla is the best era for WoW. The game poses more challenge there than any other point in time, which gives it a more realistic feel.

Xer0 06-26-2014 04:23 PM

Quote:

Originally Posted by Messianic (Post 1513142)
Yeah, any aspects post-velious would have to be negotiated which is a grab bag. Honestly I wish they'd just implement it wholesale. I never got to experience much of the authentic Luclin experience.

Maybe we need an official discussion that addresses where EQ got silly and start putting together proposals on how to customize it to mitigate those downsides. I'm thinking more of a talent tree system for AA's, etc.

maybe you ought to check out the grand creation? i'm pretty sure it's up to luclin or PoP?

fadetree 06-26-2014 04:51 PM

Quote:

Originally Posted by Jimjam (Post 1513121)
If we introduce bazaar's selling bots to custom classic, surely we may as well introduce the 'barter' system's buying bots too?

No.

iruinedyourday 06-26-2014 04:57 PM

popularity of wow > popularity of EQ

Popularity of Live > Popularity of classic eq

Classic EQ > everything else that has ever been or ever will be

SCB 06-26-2014 07:38 PM

Quote:

Originally Posted by Xer0 (Post 1513194)
Wow as an example... Despite the fact that the population steadily climbed through the first three expansions, and they added tons of new features... vanilla is the best era for WoW. The game poses more challenge there than any other point in time, which gives it a more realistic feel.

Strongly disagree. That's as silly as the "EQ is harder than WoW" nonsense people yammer on about.

WoW's hardest period is almost inarguably Burning Crusade. Couple Cataclysm heroic raids and two of the WotLK heroic raids are a close second in difficulty tiers, then maybe AQ40 and OG Naxx, then other content*. If you honestly thought Onyxia or BWL or Ragnaros were hard, you were just really bad at video games.

The "free loot" bosses of later expansions are roughly Onyxia/MC level of difficulty. Even those bosses are harder than literally anything in Classic EQ. Classic EQ raiding is primarily about racing other guilds to the loot pinata and passing your gear check. This is x100 on this server where everything is totally played out and overgeared.


*disclaimer: I know nothing about MoP.

Noraa3903 07-01-2014 02:39 PM

Not too keen on the idea of the server restart being in the hands of just the top guilds seeing as they'll be the only ways able to wake Kerafyrm anyway.


All times are GMT -4. The time now is 09:43 AM.

Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.