Project 1999

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-   -   Game Mechanics: Raptors in TD (/forums/showthread.php?t=156535)

chuck norris 07-03-2014 04:00 AM

Raptors in TD
 
Were supposed to be Animal + near sow run speed not exactly as fast as sow. Now they're just insanely OP and unkitable at all. All research on classic raptor farming indicated they were quad kiting with even wizard snare now at max range with druid ensnare they are in melee range by the time Lightning Blast hits.

evilkorn 07-03-2014 08:07 AM

http://www.project1999.com/forums/sh...d.php?t=155510

wimlin 07-03-2014 10:55 PM

Quote:

Originally Posted by chuck norris (Post 1521333)
Were supposed to be Animal + near sow run speed not exactly as fast as sow. Now they're just insanely OP and unkitable at all. All research on classic raptor farming indicated they were quad kiting with even wizard snare now at max range with druid ensnare they are in melee range by the time Lightning Blast hits.

They are still quadable for wizards using sow pots and snaring with the faster cast of atol's. It is just so risky and takes so long that I won't bother until it is fixed.

JackFlash 07-06-2014 01:12 AM

Didn't see other thread. My bad.


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