Crover_CT99 |
08-26-2010 02:42 PM |
Yeah I can't help but agree. I've watched my brother play and many of the design choices are just weird. The cultural differences in Western and Eastern audiences is made apparent.
It just seems silly that they wouldn't implement a similar system to other games in which people who play less are aided in catching up, rather than forcing people to slow down. Vanguard had it right - you could mentor down, brotherhoods worked to keep friends in the same level range, there was xp-off for completionists, and plenty of xp pots/scrolls to be had for the power gamers. Literally every play style was accommodated for.
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