Project 1999

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-   -   Game Mechanics: Interface Features (/forums/showthread.php?t=157229)

Daldaen 07-09-2014 08:20 PM

Interface Features
 
So as everyone knows. We should be rolling with classic UIs:

http://i185.photobucket.com/albums/x...psaf404b17.png

Or with the Velious UI:

http://www.notacult.com/images/kinekdead.jpg

These UIs were excellent, and classic. They had certain restrictions. Restrictions which we are currently not bound by. After seeing the classicness that the devs were able to do with the compass, song and map windows... I'm wondering if you can work magic again to make this server even more classic.
  1. Hotbars - We should be limited to a single 10-slot hotbar through the duration of this server.
  2. Chat Windows - We should be limited to a single *but resizeable and filterable* chat window for the entire life of the server.
  3. Percentages - EQ Interfaces weren't able to display percentages for HP/Mana/Stamina in windows until after the Luclin UI was introduced. IE late 2003
  4. Mana Value - You shouldn't be able to display a mana value in your inventory window until July 2004
  5. Combat Ability Window - We shouldn't have this yet
  6. Buff Timers - You shouldn't be able to hold ALT or hover over individual buffs and find out how much longer they have.
  7. Item Links - You shouldn't be able to look at/create item links. This was a September 2002 addition.
  8. Makeleader - This shouldn't function until July 2002
  9. Pet Window - This window wasn't added until July 2002
  10. Cycle Target Hotkey - This hotkey wasn't added until April 2004

For 1,2,5,9,10 is there any way to disable these like you did the Map/Compass?
For 3,4,6,7,8 I'm guessing these are client side and tough to fix?

Lets get some non-classic UI features out of this box!

khanable 07-09-2014 09:41 PM

To build on this, a little bit, the /makeleader command shouldn't exist.

Unclassic CoTH chains.

Devs: Can the list in OP be worked on by anyone other than yourselves? Can we download standard eqemu code and try to work fixes for it or would we need the code base you folks use?

edit: don't forget ITEM LINKING!

Daldaen 07-10-2014 08:18 AM

Got to love Cucumber keeping it classic. What do you mean unclassic CoTH chains? You can't /invite people that you don't have targeted here last I checked. Could still Levant/Abscond as leader and invite people.

Rhambuk 07-10-2014 08:55 AM

Would you do cucumbers? I'd do cucumbers, I'd do cucumbers so hard.

Daldaen 07-10-2014 08:57 AM

Anyone would do Cucumbers. The dude loves classic so hard. Just look at his big post record. He is confirmed ClassicQuesting Extraordinare. Haynar, can you give final confirmation here on Cucumber's status?

happyhappy 07-10-2014 09:28 AM

Quote:

Originally Posted by Daldaen (Post 1527942)
So as everyone knows. We should be rolling with classic UIs:

http://i185.photobucket.com/albums/x...psaf404b17.png

Or with the Velious UI:

http://www.notacult.com/images/kinekdead.jpg

These UIs were excellent, and classic. They had certain restrictions. Restrictions which we are currently not bounded by. After seeing the classicness that the devs were able to do with the compass, song and map windows... I'm wondering if you can work magic again to make this server even more classic.
[LIST=1][*]Hotbars - We should be limited to a single 10-slot hotbar through the duration of this server.

http://www.hyperhighway.com/bilgehun...d/eq000022.jpg

6 slot hotbar, not 10.

The classic UI from dualidentity (http://www.project1999.com/forums/sh...d.php?t=117424) does that already so I'm sure there's a way to implement it.

Thulack 07-10-2014 09:28 AM

Quote:

Originally Posted by Haynar (Post 1527472)
Confirmation is one of my job duties.

Cucumbers is a Classic Boss!!

H

Don't kill me for editting a dev post but i had to.

Daldaen 07-10-2014 09:33 AM

Quote:

Originally Posted by happyhappy (Post 1528395)
http://www.hyperhighway.com/bilgehun...d/eq000022.jpg

6 slot hotbar, not 10.

The classic UI from dualidentity (http://www.project1999.com/forums/sh...d.php?t=117424) does that already so I'm sure there's a way to implement it.

It was 6 then 10.

http://lh6.ggpht.com/aktunka/SAP8GEv...0/EQ000216.jpg

I think 10 was Velious? Must research more.

Haynar 07-10-2014 09:43 AM

Quote:

Originally Posted by Thulack (Post 1528396)
Don't kill me for editting a dev post but i had to.

Needs to be funnier. Classic Boss? Meh.

Yumyums Inmahtumtums 07-10-2014 09:44 AM

I'm chubbin


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