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Spellcasting range while on a hill is borked.
I've noticed an issue with spell range the last few levels while quad kiting on my 31 wizard. If I am on a sharp hill or elevated above the mobs I am kiting (my guess would be 40-50 in-game units of elevation, without actually having taken a measurement), then effective spell range is cut down to almost nothing.
I can spam debuff with my Staff of Temperate Flux, because clearly the mobs are in range, but I recieve OOR messages on all casted spells right up until the mobs are almost in melee range. This bug is easy to replicate, just stand on a hill over a mob that is cearly in spell range and attempt to cast. It's not a game-breaking issue, but it is annoying to work around kiting anywhere that has sharp hills (OT perimeter, WW near dalnir, etc). Edit: Upon further investigation, it seems only targeted AoE spells are affected. Single target spells show no decrease in range. Perhaps this is some obscure classic idea I've never noticed? |
Target AE may be using x y and z for range. Pretty sure i matched single target behavior on server to what client does. The other could need adjusting.
How are the casting doing nothing, on hills looking? Tried some fixes for that. H |
I've only had two or three casts out of several hundred doing nothing while on a hill - its uncommon enough that I cannot replicate it.
More commonly, I just get oor message spam until I move the mobs to more level ground. I'll try some different AoEs tonight - right now I've only cast Column of Lightning. |
Also noticed I couldn't cast on mobs in KC while standing above them on rampart - used to be able to do this, couple other weird Z axis bugs since patch.
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