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-   -   I Get It - No Multiboxing - But Multiple Logins? (/forums/showthread.php?t=158085)

Bagelstein 07-17-2014 09:26 AM

I Get It - No Multiboxing - But Multiple Logins?
 
I understand the strict no multiboxing rule and for what it's worth, I agreed that it's the lesser of two evils in the situation. That said, I was wondering if there were any rules for multiple logins played independently? For example, if I want two toons on different accounts so that they CAN be online at the same time if a friend comes over (obviously with an IP exception), is this OK? A big part of my enjoyment of vanilla EQ was the nerdy LAN party stuff. I had two accounts largely for this reason.

Even if it's too much of a gray area to allow two concurrent connections for accounts both belonging to one person but being played by two different human beings, is it a gray area to, say share accounts? Let's say I have my main on account 1, and I am levelling an alt on account 2 to share with a friend, is that against the rules? Sorry if this has been answered before, but I want to tread lightly because it seems like there's really strict enforcement around this rule and I don't want to violate it.

Brocode 07-17-2014 09:37 AM

First you ask for the IP Exception, once its conceeded as long they do not see you playing weird bot alike, you should be safe, but i bet they watch you more than normal people.

Somekid123 07-17-2014 09:38 AM

Long as you have two chars on played by two players whether you are miles apart or sitting next to each other it doesn't matter.

Bagelstein 07-17-2014 09:40 AM

Cool - thanks. I don't have a problem being watched because I legitimately have no plans to multibox. I ain't that hardcore. I just want to be sure I don't get a ban because I'm a dumbass who did something against the rules unintentionally.

tanknspank 07-17-2014 12:34 PM

Quote:

Originally Posted by Somekid123 (Post 1538015)
Long as you have two chars on played by two players whether you are miles apart or sitting next to each other it doesn't matter.

What's the best ways to make it as clear as possible players are separate persons? I got my wife to play some P1999 and I'm trying to get her to do things in a way that doesn't leave room for suspicion. I told her never to /follow and never to AFK for lengthy periods of time. I'm trying to teach her to charm (druid) where possible as I imagine more dynamic activity while I do my character's own job might help. Unfortunately she's still learning and she's not the fastest reacting player (keyboard turner, still clicking gems instead of Alt-#).

kruptcy 07-17-2014 02:11 PM

Quote:

Originally Posted by tanknspank (Post 1538238)
What's the best ways to make it as clear as possible players are separate persons? I got my wife to play some P1999 and I'm trying to get her to do things in a way that doesn't leave room for suspicion. I told her never to /follow and never to AFK for lengthy periods of time. I'm trying to teach her to charm (druid) where possible as I imagine more dynamic activity while I do my character's own job might help. Unfortunately she's still learning and she's not the fastest reacting player (keyboard turner, still clicking gems instead of Alt-#).

It would be great if we could get a GM's feedback on this -- I too like to LAN quite a bit and would like to avoid even the appearance of impropriety.


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