Project 1999

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Casualties 08-28-2010 09:19 PM

Things That Should Not Be
 
Post things that eventually emerged in EQLive that should never been seen in Project 1999 Regardless of Expansion Releases. Ill Start With:

Luclin Character Models.
PoK Gates stones to every damn zone in the game.
Armor Dyes.

Phallax 08-28-2010 09:21 PM

Quote:

Originally Posted by Casualties (Post 128185)
Post things that eventually emerged in EQLive that should never been seen in Project 1999 Regardless of Expansion Releases. Ill Start With:

Luclin Character Models.
PoK Gates stones to every damn zone in the game.
Armor Dyes.

Considering this server stops at Velious, dont think we have a problem with those...

Casualties 08-28-2010 09:25 PM

ah, lol. I just started on here a few days ago, I didnt know it was going to stop @ Velious. Good to know though that is very cool.

MiRo2 08-28-2010 09:27 PM

Quote:

Originally Posted by Casualties
should never been seen in Project 1999

Assuming that this is an error and the OP meant "be seen" and

Quote:

Originally Posted by Casualties
Regardless of Expansion Releases

I would think the OP is refering to things that were added to EQ that took away from the classic gameplay, and shouldn't be added to P99 if it has a future beyond Velious.

Tseng 08-28-2010 09:46 PM

Frog and half dragon people.

I'm cool with cats. *ducks things thrown in my direction*

PunkrawkBbob 08-28-2010 10:05 PM

Quote:

Originally Posted by Tseng (Post 128201)
Frog and half dragon people.

I'm cool with cats. *ducks things thrown in my direction*

Dude, I loved the Half-Dragon people. Vah Shir were a huge disappointment for me, but a monk dragonblood was awesome.

And Frogloks are cool with me since they're in original EQ anyways, just not playable.

Itchybottom 08-28-2010 10:07 PM

Guys pretending to be girls.

Bubbles 08-28-2010 10:44 PM

Quote:

Originally Posted by Itchybottom (Post 128214)
Guys pretending to be girls.

yeah just what the server needs, another 1,000 male toons.

Every time a male gnome is created god kills a kitten.

jyaku 08-28-2010 11:06 PM

what was so bad about the armor dyes? all it did was change the color of your armor. just to be funny i would run around with bright green armor

Weekapaug 08-28-2010 11:27 PM

Quote:

Originally Posted by jyaku (Post 128231)
what was so bad about the armor dyes? all it did was change the color of your armor. just to be funny i would run around with bright green armor

The dyes went in along with the luclin armor models, which are fairly universally accepted as being downgrades to the armor textures, particularly compared to the amazing armor graphics that came with velious. People really hated a lot of the new helms when luclin came out. Half Elf males went from having the coolest helms in the game to looking like space-age dildos with that one change, for example. As an aside, many of the Luclin character models were arguably improvements over the old ones, but many vehemently disagree on that as well.

The other thing is having a certain armor look is an earned thing in EQ. You have to make choices sometimes: Looks vs. stats. To get both is a big deal. As is having a full matching set of something. Look at the uber raiders in their planar armor now. They get to look cool and have the best armor in the game at the same time...Because they earned it.

Being able to dye armor makes it impossible to know what people are wearing by looking at them, and requires standardized textures that many feel are inferior to the older ones, basicly. I have no doubt that many of the Luclin-haters probably don't like them just because they are part of Luclin, too.


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