![]() |
Quote:
I don't care who has what resist. Or what gear. Lets be honest. Its classic mechanics we are after. If you aren't interested in reproducing those..... Move along..... |
Quote:
|
Obviously we'll do testing for one offs after these changes. Doesn't seem like Haynar pal is going anywhere any time soon or anyone/anything is in his way for getting the changes in :).
No more Lure of Wildfire :) People complaining about resists should just ask for item loot so fairly easy to place resist gear (ESP ON TWINKS) has to be risked for the advantage. |
Maybe we can turn pvp on for the velious test server for a bit.
Doing melee parses now, attempt 3. Looking good so far. Even if parses look good, still might take tweaks to get the right "feel". I moved pvp mitigation to a different calculation, like npc against pc's use. Doing a comparison between this and what it was like with old formula. H |
Heh, my super monk with 1300 AC before, taking 44 dps. After. 20 dps.
And I saw just messed up stuff with AC changes before. New case it matters. Totally arbitrary numbers. But almost something ready to put out for testing. H |
the velious beta server should be fine as long as it has the pvp code implemented and we just all go to an arena
|
Quote:
H |
I realize this is likely very low on the priority list, but it would be really really nice if PvP resists from red made their way over to blue so people in duels weren't getting snared with 350 MR.
|
Quote:
H |
Quote:
This Haynar guy sounds like the answer to my prayers Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
And this one's for Arzak: Quote:
|
| All times are GMT -4. The time now is 02:13 AM. |
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.