Project 1999

Project 1999 (/forums/index.php)
-   PvP Bugs (/forums/forumdisplay.php?f=56)
-   -   Spells: 100 MR to resist MR nuke. 350 FR to reduce FR nuke. (/forums/showthread.php?t=159728)

Haynar 08-09-2014 12:10 PM

Quote:

Originally Posted by Dullah (Post 1569156)
Agreed. I have 100-150 in all resists unbuffed and its only kunark. I know its classic mechanics, but lets be honest, EQ pvp didn't get much love in velious and the only thing they did to counter all the amazing resist gear was increase malo/tash. By the end of the expansion it was pretty whack.

Yeah..... Right.

I don't care who has what resist. Or what gear.

Lets be honest. Its classic mechanics we are after.

If you aren't interested in reproducing those.....

Move along.....

Technique 08-09-2014 12:31 PM

Quote:

Originally Posted by Haynar (Post 1569520)
Yeah..... Right.

I don't care who has what resist. Or what gear.

Lets be honest. Its classic mechanics we are after.

If you aren't interested in reproducing those.....

Move along.....

Let's see just how classic it is when interrupt spells like Shock of Lightning that were used consistently because they were rarely outright resisted start getting full resisted over 80% of the time in your "classic" system.

Nirgon 08-09-2014 12:40 PM

Obviously we'll do testing for one offs after these changes. Doesn't seem like Haynar pal is going anywhere any time soon or anyone/anything is in his way for getting the changes in :).

No more Lure of Wildfire :)

People complaining about resists should just ask for item loot so fairly easy to place resist gear (ESP ON TWINKS) has to be risked for the advantage.

Haynar 08-09-2014 01:44 PM

Maybe we can turn pvp on for the velious test server for a bit.

Doing melee parses now, attempt 3. Looking good so far.

Even if parses look good, still might take tweaks to get the right "feel".

I moved pvp mitigation to a different calculation, like npc against pc's use. Doing a comparison between this and what it was like with old formula.

H

Haynar 08-09-2014 02:02 PM

Heh, my super monk with 1300 AC before, taking 44 dps. After. 20 dps.

And I saw just messed up stuff with AC changes before. New case it matters.

Totally arbitrary numbers. But almost something ready to put out for testing.

H

Colgate 08-09-2014 02:07 PM

the velious beta server should be fine as long as it has the pvp code implemented and we just all go to an arena

Haynar 08-09-2014 02:27 PM

Quote:

Originally Posted by Colgate (Post 1569628)
the velious beta server should be fine as long as it has the pvp code implemented and we just all go to an arena

Not quite. But I could make pvp in arenas or duels to use the new code.

H

quido 08-09-2014 02:33 PM

I realize this is likely very low on the priority list, but it would be really really nice if PvP resists from red made their way over to blue so people in duels weren't getting snared with 350 MR.

Haynar 08-09-2014 02:48 PM

Quote:

Originally Posted by quido (Post 1569647)
I realize this is likely very low on the priority list, but it would be really really nice if PvP resists from red made their way over to blue so people in duels weren't getting snared with 350 MR.

That was the new thought, make red pvp code be used for blue arena and duels.

H

Grimjaw 08-09-2014 06:02 PM

Quote:

Originally Posted by Haynar (Post 1569520)
Yeah..... Right.

I don't care who has what resist. Or what gear.

Lets be honest. Its classic mechanics we are after.

If you aren't interested in reproducing those.....

Move along.....





This Haynar guy sounds like the answer to my prayers




Quote:

Originally Posted by bamzal (Post 716788)
You think the P1999 developers care about how you think non-classic spell mechanics should work? They are focused on recreating an experience as it was in 1999.
If you don't remember, on live they were always making changes to the PvP mechanics.
All this talk about Kunark and Velious does not matter right now, so just save it for when it does matter.
If you started playing after Kunark you should not be posting. If you only played emulator pvp you should definitely not be posting.
The P1999 developers probably don't want to hear all your theories about how PvP spell mechanics should work, considering it is evident that most of your experiences are far from classic.
Stop wasting everyones time creating false recollections of the truth when the facts are out there.

Example:
http://everquest.allakhazam.com/hist...ches-1999.html

------------------------------
September 13, 1999
------------------------------
PVP Changes:
- In order to make PVP combat between spellcasters and melee types more
viable some changes to PVP spell effects have been made. All damage
spells cast in PVP combat will do less damage to the PC than the same
spell would do to an NPC. When a PC is under the effect of a root-type
spell there is a 20% chance that they will break free when a direct
damage spell is cast upon them.

So cut the BS. Help Red99 by getting real facts so they can develop it.

Quote:

Originally Posted by bamzal (Post 716788)
shits fucked cry wolf chain casting root gg

Quote:

Originally Posted by bamzal (Post 716788)
just take root and snare out of the game altogether. That would be a more classic feel to be honest

Quote:

Originally Posted by bamzal (Post 716788)
don't forget the shitty resist code that needs a mentioning

Quote:

Originally Posted by bamzal (Post 716788)
Won't be logging back in until I am unrootable/usnarable/unstunnable.

Quote:

Originally Posted by bamzal (Post 716788)
just fix resist already. no need for some shitty custom resist system. Make it classic alreay! I never got rooted blind stunned snared etc

Quote:

Originally Posted by bamzal (Post 716788)
Next time do your homework Null... You ruined this server.

Quote:

Originally Posted by bamzal (Post 716788)
Yeah but don't you know? Null had this great system he devloped in his spare time

Quote:

Originally Posted by bamzal (Post 716788)
How did they think up resists here? They strive for a truly classic experience, and then custom resists? WTF!!!!

Quote:

Originally Posted by bamzal (Post 716788)
Resist Feedback post 11/6/2011 - 19/4/2012 (RIP): THEY BLOW!!! FIX!!! PLZ MAKE IT CLASSIC LIKE YOU NORMALLY DO!!!

Quote:

Originally Posted by bamzal (Post 716788)
resists are so messed up thats pretty much the only thing making the server utterly broken when it comes to pvp, turning any classic PvPer away (who made it above 20)

Quote:

Originally Posted by bamzal (Post 716788)
PEOPLE WILL ACTUALLY PVP IF THEY ARE NOT GOING TO JUST GET ROOTED AND ZERGGED DOWN. YOUR CUSTOM RESISTS ALREADY CHASED ALL THE DIEHARD PVPERS AWAY. CLASSIC PVPERS CAME HERE TO EXPERIENCE PVP AS IT WAS IN 1999, JUST LIKE EVERY OTHER ASPECT OF PROJECT 1999. HOWEVER YOUR CUSTOM RESIST SYSTEM IS COMPLETELY GAME-BREAKING, NO ONE REMEMBERD IT THAT WAY, NO ONE WANTS TO PLAY IT THAT WAY. JUST STICK TO MAKING THINGS CLASSIC, ESPECIALLY RESISTS.
IF YOU WANT TO GO MAKE SOMETHING CUSTOM, GO DECORATE A HOUSE IN FREEPORT.

Quote:

Originally Posted by bamzal (Post 716788)
Just want classic, classic is not getting perma stunned and raped by clerics. Clerics shouldn't be able land their magic based spells in high level pvp with 100+ MR.

Quote:

Originally Posted by bamzal (Post 716788)
Null, enough with the custom bullshit. Enough tweaking this and tweaking that. Do work son. Get it right, once and for all. You alone are driving people away.

Quote:

Originally Posted by bamzal (Post 716788)
[03-02-2001] http://www.eqclerics.org/forums/show...11&postcount=3
First, dont lvl. Clerics stink at pvp at higher lvls.
Use furor to inturrupt others spells.
All magic based spells (root/blind/stun) are good up to about lvl 35 then many people have the magic resist to pretty much resist all those.
PvP in a group, solo you will stink at mid to higher lvls
There are lots of tactics, just think defense...
[03-08-2001] http://www.eqclerics.org/forums/show...15&postcount=7
I'm level 49 and I've learned I can only land one spell: cancel magic. Anything else and you're going to be wasting your time on a red server. Blue servers will tell you to use this or that nuke and stun because all the do is duel and people on blue servers have horrible MR. The only stun I even consider loading is the level 1 stun, just to interrupt a cast if I think I can. All the others stun and do damage, giving them 2 sv magic checks, thus making them twice as likely to be resisted.

Quote:

Originally Posted by bamzal (Post 716788)
i never would have thought that an everquest pvp server would digress into using 'Blind' as a valid tactic.

Quote:

Originally Posted by bamzal (Post 716788)
This is just a drop in the bucket as to how game-breaking/altering the spell resist mechanics are. This is suppose to be a classic server, but this single non-classic mechanic is affecting entirely all other aspects of the server, giving the overall experience a feel of a custom server (with shitty pvp).
Anyone remember a pvp tactic called jousting??? Obvously Null DID NOT.

Quote:

Originally Posted by bamzal (Post 716788)
Apple you're gonna get a kick outta this one...
http://www.eqclerics.org/forums/show...53&postcount=7
http://www.eqclerics.org/forums/showthread.php?t=103
06-05-2000, 04:55 PM
^ Thanks for helping me prove my point Neolm, such a relevant post.

Quote:

Originally Posted by bamzal (Post 716788)
Zereh, Sirken, and any other moran still wondering:
The question being asked by the OP is NOT: "Heres why resists suck so bad.." OR "Why do resists suck so bad?" OR "Heres how you fix resists"
The question being asked IS: "Why are we implementing this SHITTY CUSTOM resist system, on a CLASSIC server?"
Please stay on topic, you fucking morans

Quote:

Originally Posted by bamzal (Post 716788)
http://everquest.allakhazam.com/history/patches.html
It's clear certain players & developers have no interest in a classic experience, even though this is advertised as classic (boggling???), so im just done arguing.

Quote:

Originally Posted by bamzal (Post 716788)
Resist Feedback post 11/6/2011 - 18/6/2012
still bad and non-classic

Quote:

Originally Posted by bamzal (Post 716788)
please make resists classic and i will log in. that means not being stunned and rooted. period.

Quote:

Originally Posted by bamzal (Post 716788)
Even though they call this classic, its not. Its custom and its shitty. LoZ on the other hand is custom, and its fun.
If you are stuck playing custom, then why play shit, when you can have fun?

Quote:

Originally Posted by bamzal (Post 716788)
classic eq pvp wasnt about getting rooted or snared or hit by anything magic base. there were whole other aspects that required entirely different skillset that is nonexistant here. not classic

Quote:

Originally Posted by bamzal (Post 716788)
this server caters to zergs and there is no skill required in pvp. doomed from the start. Null - fix resists. What makes you think that you can add a custom mechanic into the server when everyone else on the project is trying to make this classic.

Quote:

Originally Posted by bamzal (Post 716788)
Ah classic resists, that would be nice

Quote:

Originally Posted by bamzal (Post 716788)
in live a player could take on a group, and a group could take on a raid. Here they just get spam root/snare and zergged down. completely different game requiring no skill like it did on live, catering to the zerg bluebie armies

Quote:

Originally Posted by bamzal (Post 716788)
with the huge RNG factor for resisting CC spells on this server, the strategy in any situation becomes 'spam cc spells' instead of use tactics/strategies/skills that you learned/developed/used on live (like jousting for example). creating a truly un-classic experience




And this one's for Arzak:



Quote:

Originally Posted by Dullah (Post 720023)
Not classic. No interest. Mages were weak?.. ya crack in your cornflakes this morning? You obviously didn't play 5 minutes of EQ live. Been trolling us this long Rydar, Trollborn, Crystalblue claiming all these EQ merit badges and don't know the fundaments of the classes.

We didn't come here for

http://i.imgur.com/IcL4L.png



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