Project 1999

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-   -   Spells: 100 MR to resist MR nuke. 350 FR to reduce FR nuke. (/forums/showthread.php?t=159728)

Daldaen 09-02-2014 01:13 PM

I thought they just made a pentagram of death? Where the mob pack is centered and people are on corners so that the mobs are getting hit but players aren't.

I'd be curious to see more posts about a PvP server AOE group.

Haynar 09-02-2014 01:15 PM

Quote:

Originally Posted by Nirgon (Post 1601170)
@Haynar: just for a sneak peak out of curiosity: will the red server be ready for aoe groups if they got say 140+ of fire/cold/mr (nothing used in aoe should land at these values)? It's something I'd leave to see again as an added bonus to pvp with greater depth/less instagib group pvp. We were able to do this all the time in seb/fungus grove. Here's just a lil source:

http://www.eqclerics.org/forums/showthread.php?t=5602

Still gonna get the min 2% chance. But should be close. Have to recheck my tables tonight. I know I need some spell class specific adjustments. But i think it will be doable.

H

Nirgon 09-02-2014 01:16 PM

There's a whole thread in what I linked that has as much as I can find right now.

The room we pulled into was the first actual room of the zone out house (past the 2 lil guard spams with the 1 roamer) in Seb.

Is it possible to just say after this certain value, this spell cannot land anymore? If you can make stun/blind/root/snares just not work after 90 resist to even con... that would be amazing~~.

Haynar 09-02-2014 01:38 PM

Now wait a minute?

You want to make red fun too?

Where are the boxer haters and variance mongers?

We cant do fun stuff on red. Thats not allowed!

H

Nirgon 09-02-2014 01:43 PM

Quote:

Originally Posted by Haynar (Post 1601231)
We cant do fun stuff on red. Thats not allowed!

H

With your changes... you're going to have a lot of fun violations taking place. Better warn Derupal and Sirkdawg.

Haynar 09-02-2014 01:45 PM

I warn noone. But i would like ppl to experience what they call "good pvp" again.

But I havent heard anyone tell me to stop yet.

H

Nirgon 09-02-2014 01:52 PM

Don't pull out, just keep goin'

Technique 09-02-2014 02:56 PM

Quote:

Originally Posted by Nirgon (Post 1601002)
Lightning bolt had a smell interrupt component yes, but I don't think it was as much as shock of lightning. It wasn't a stun but had some push to it. Would be interesting to see if that's actually recorded... if not it would make me wonder how some spells handled having a slight interrupt component.

Yeah, lightning bolt didn't have a stun component until years later:
Quote:

2005-04-12 13:05 Added Slot 2: Stun(1.00 sec)
In all the old spdats, spells like lightning bolt and a cleric's L5 furor have pushback values of 0 (incidentally, live Lucy lists them at 0.25 and 0.5, respectively) whereas other spells that lack evidence of pushing simply have no value.

Quote:

Originally Posted by Mac Drettj (Post 1601083)
what about the fact that every necro wanted holgresh beads to tap?

Lifetaps do their full damage even if the target has only a single hitpoint left.

Nirgon 09-02-2014 03:05 PM

Vexing/bond use due to efficiency purposes and large gradual return

Haynar 09-02-2014 03:51 PM

Deathshots usually hit for full as I remember. So heal for full too? Had to be careful doing a PL, cause u would get full credit for kill shot, even if original char beat down 80% of mobs hps. if it was a 100 hp mob, a kill by outside hit of 90, it would KS even if mob only had 20 hp left.


Hmmm.


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