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Spirit of Sloth Poison
[Tue Aug 19 16:29:52 2014] There are 3 players in Karnor's Castle.
[Tue Aug 19 16:29:55 2014] Calm glares at you threateningly -- Is your body ready? [Tue Aug 19 16:29:59 2014] You begin applying the poison. [Tue Aug 19 16:30:09 2014] You successfully applied the poison. [Tue Aug 19 16:30:11 2014] You no longer have a target. [Tue Aug 19 16:30:16 2014] Auto attack is on. [Tue Aug 19 16:30:17 2014] Calm has been poisoned. [Tue Aug 19 16:30:17 2014] You try to pierce Calm, but miss! [Tue Aug 19 16:30:17 2014] You try to pierce Calm, but miss! [Tue Aug 19 16:30:17 2014] You pierce Calm for 39 points of damage. [Tue Aug 19 16:30:17 2014] You pierce Calm for 19 points of damage. [Tue Aug 19 16:30:17 2014] Auto attack is off. [Tue Aug 19 16:30:26 2014] You are thirsty. [Tue Aug 19 16:30:26 2014] You are out of drink. [Tue Aug 19 16:30:26 2014] Auto attack is on. [Tue Aug 19 16:30:26 2014] You pierce Calm for 47 points of damage. [Tue Aug 19 16:30:26 2014] You pierce Calm for 73 points of damage. [Tue Aug 19 16:30:26 2014] You try to pierce Calm, but Calm blocks! [Tue Aug 19 16:30:27 2014] Auto attack is off. [Tue Aug 19 16:30:42 2014] You try to backstab Calm, but miss! [Tue Aug 19 16:30:42 2014] You backstab Calm for 175 points of damage. [Tue Aug 19 16:30:45 2014] Your Muscle Lock I spell has worn off. [Tue Aug 19 16:30:55 2014] Your feet feel quick. The rogue poison Spirit of Sloth (Muscle Lock IV) is casting Muscle Lock I instead when you proc it on opponents, difference between a 40% snare and a 60% snare. This must be a bug. Even the Spirit of Sloth vial of poison says it is just plain Muscle Lock. What it should be is detailed here - http://wiki.project1999.com/Skill_Make_Poison |
bump, any word on this?
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Bump. This is Broken.
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Fixed, pending update.
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