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-   -   VeliousUIV3 alpha traansparency (/forums/showthread.php?t=164266)

Arkaan 09-04-2014 07:30 PM

VeliousUIV3 alpha traansparency
 
I would like to increase the opacity of my windows in VeliousUIV3. I'm not satisfied with the results of playing around with the in-game functions.

I've been dinking around the XML files and I can't find any obvious area that I could tweak to increase the alpha opacity.

Any UI gurus out there got any ideas?

myriverse 09-05-2014 09:29 AM

You can't change the alpha by right-clicking the windows?

The alpha transparency is not handled in the XML files. It's done in the UI_<character> INI files.

Arkaan 09-05-2014 09:52 AM

Quote:

Originally Posted by myriverse (Post 1605055)
You can't change the alpha by right-clicking the windows?

The alpha transparency is not handled in the XML files. It's done in the UI_<character> INI files.

When I move the slider it does gets lighter, but 100% is actually about 60% transparency and so I still cant see light text against light backgrounds like deserts.

If I move the slider to max opacity I shouldn't be able to see through the window at all, but this isn't the case.

I don't want max opacity and I'm aware that I can do that by setting a solid color background, but I would like to make it darker than it is.

Life617 09-05-2014 10:49 AM

Maybe you're looking to edit the "wnd_bg_light_rock" and "wnd_bg_dark_rock" files in the velious ui folder. For example if you copy the light_rock file and rename it to wnd_bg_dark_rock all the background will be the same light shade.

Thulack 09-05-2014 04:18 PM

are you setting the opacity in both the background and active parts of the chatbox?

Argh 09-05-2014 04:49 PM

Do you have both the normal and faded levels as the desired opacity?

Thulack 09-05-2014 04:54 PM

Quote:

Originally Posted by Argh (Post 1605462)
Do you have both the normal and faded levels as the desired opacity?

^^ thats what i ment to say. just wasnt ingame to actually see the correct wordage in the chat window options lol.

Life617 09-05-2014 06:29 PM

Is this what you're asking for?

http://i.imgur.com/zT1f0gP.jpg

http://i.imgur.com/4t6tthC.jpg

http://i.imgur.com/eDrM2Re.jpg

http://i.imgur.com/SBFmavj.jpg

Arkaan 09-06-2014 06:11 PM

Quote:

Originally Posted by Life617 (Post 1605123)
Maybe you're looking to edit the "wnd_bg_light_rock" and "wnd_bg_dark_rock" files in the velious ui folder. For example if you copy the light_rock file and rename it to wnd_bg_dark_rock all the background will be the same light shade.

This did the trick. I'm using the dark file for both entries. TYVM =)

Arkaan 09-07-2014 06:07 PM

Reverted to original backgrounds and wound up doing this:

I edited veliousuiv3\EQUI_ChatWindow.xml
<Screen Item = "ChatWindow">
<DrawTemplate>WDT_RoundedNoTitle2</DrawTemplate>

This template uses the wnd_bg_dark_rock.tga as the foreground.

Now my other windows are at a good alpha level without making item icons and spell icons being translucent. And the chat window is dark enough that I dont have to make all the other windows too dark.

Not sure why the default template is so light when the slider is at max. Perhaps it's because I use a low gamma setting.


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