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VeliousUIV3 alpha traansparency
I would like to increase the opacity of my windows in VeliousUIV3. I'm not satisfied with the results of playing around with the in-game functions.
I've been dinking around the XML files and I can't find any obvious area that I could tweak to increase the alpha opacity. Any UI gurus out there got any ideas? |
You can't change the alpha by right-clicking the windows?
The alpha transparency is not handled in the XML files. It's done in the UI_<character> INI files. |
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If I move the slider to max opacity I shouldn't be able to see through the window at all, but this isn't the case. I don't want max opacity and I'm aware that I can do that by setting a solid color background, but I would like to make it darker than it is. |
Maybe you're looking to edit the "wnd_bg_light_rock" and "wnd_bg_dark_rock" files in the velious ui folder. For example if you copy the light_rock file and rename it to wnd_bg_dark_rock all the background will be the same light shade.
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are you setting the opacity in both the background and active parts of the chatbox?
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Do you have both the normal and faded levels as the desired opacity?
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Is this what you're asking for?
http://i.imgur.com/zT1f0gP.jpg http://i.imgur.com/4t6tthC.jpg http://i.imgur.com/eDrM2Re.jpg http://i.imgur.com/SBFmavj.jpg |
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Reverted to original backgrounds and wound up doing this:
I edited veliousuiv3\EQUI_ChatWindow.xml <Screen Item = "ChatWindow"> <DrawTemplate>WDT_RoundedNoTitle2</DrawTemplate> This template uses the wnd_bg_dark_rock.tga as the foreground. Now my other windows are at a good alpha level without making item icons and spell icons being translucent. And the chat window is dark enough that I dont have to make all the other windows too dark. Not sure why the default template is so light when the slider is at max. Perhaps it's because I use a low gamma setting. |
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