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-   -   Game Mechanics: mage bolts seem like they're "poofing" again (/forums/showthread.php?t=164477)

Mac Drettj 09-06-2014 07:54 PM

mage bolts seem like they're "poofing" again
 
Has something changed with the Magician bolt mechanics?

I keep experiencing the loss of bolts, or bolts never impacting the target.

Snackies 09-08-2014 12:26 PM

Not sure if it's a red/blue specific but they did make some changes I've observed as far as bolts go on blue:

1) You can cast other spells while your bolt is inc to your target now so it doesn't poof.

2) There appears to be a LOS check between you and your target when your bolt "lands". If I cast a bolt at a mob and see it take off towards them then run behind a corner it will not actually hit/dmg the mob.

Maybe #2 is the issue you're seeing? It happens with small hills outdoors too sometimes :/

Mac Drettj 09-15-2014 03:36 PM

#2 sounds like the problem

but bolts should not fail to land due to second LOS... at least I didn't think they were supposed to, that seems like it defeats purpose of a bolt?

or maybe the bolt's getting hung up on an obstacle and dying there? dunno

nilbog 09-15-2014 03:39 PM

Quote:

Originally Posted by Mac Drettj (Post 1615268)
#2 sounds like the problem

but bolts should not fail to land due to second LOS... at least I didn't think they were supposed to, that seems like it defeats purpose of a bolt?

Oh yeah they should. Trees, small hills, other npcs (not implemented yet?), should block the bolt from reaching target.

Mac Drettj 09-15-2014 03:44 PM

ah ok, u got in as I edited

thanks

Pudge 09-19-2014 02:24 PM

Bolts should be blocked like arrows. On this server I don't think the "body block" for either is implemented. Would be fun to have that go in.


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