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-   -   Game Mechanics: Serrated Bone Dirk procs (/forums/showthread.php?t=1647)

Clayton 12-23-2009 11:47 AM

Serrated Bone Dirk procs
 
n/a

yarmond1 12-23-2009 12:07 PM

I remember early on that spells with a "snare" effect used to cause huge amounts of agro. Snaring as a ranger used to suck. Folks playing rangers that didn't understand agro properties are possibly the source of all ranger jokes! The agro generated from these spells were heavily reduced but that was 3-4 years after release.

Edit: Oh and it made SKs great tanks for keeping agro.

Brain 12-23-2009 05:33 PM

That's why those daggers suck for rogues, welcome back to classic.

The proc isn't going to change.

Use hide.

Reiker 12-23-2009 06:16 PM

pet weapons

grindle 12-23-2009 10:19 PM

Yep i played a rogue on old EQ used to swap that dagger into main hand near end of the fight if we didn't have someone to snare. The old school agro off snare effects is insane same deal with any rogue weapon that procs a stun 8-(

Nox 12-24-2009 08:54 AM

Quote:

Originally Posted by Brain (Post 11114)
That's why those daggers suck for rogues, welcome back to classic.

That does suck! I use two SBDs during combat. Luckily, my level is too low right now so they don't proc yet.


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