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-   -   The Per-Level Hunting Guide Needs Your Help (/forums/showthread.php?t=165343)

loramin 09-15-2014 05:00 PM

The Per-Level Hunting Guide Needs Your Help
 
First off, if you haven't seen the Per-Level Hunting Guide yet I highly recommend checking it out, as it now has over 175 different places (almost all soloable) to get experience at.

That's great, but there are certainly a lot more places the guide doesn't have, and I want to get them added. However, I'm out of ideas, and I've already checked other guides, forum threads, etc. So, I was hoping to get some suggestions from people here in the forums. Don't worry, no wiki-editing is required; all I ask is that you post any hunting spots you know that aren't already in the guide, and I'll "wikify" and add them.

So, if you know any good places to hunt, please share: I'd love to hear them!

Widmere 09-16-2014 10:48 AM

40-43: Sol A clockworks and gnomes on path to the keep are soloable by meelee

drktmplr12 09-16-2014 02:10 PM

Quote:

Originally Posted by Widmere (Post 1616019)
40-43: Sol A clockworks and gnomes on path to the keep are soloable by meelee

Got to be careful here because the clerics in the keep will heal through the walls if you get too close.

loramin 09-16-2014 02:46 PM

Awesome, thanks Windmere for the hunting spot, and thanks drktmplr12 for the note; both are now part of the guide.

Who's next? I'm sure there are tons of places missing from the guide ...

Hogfather 09-16-2014 07:59 PM

Quote:

41-45 41-45 Firiona Vie Outside settlement Drolvargs and Pirates 100%
Pirates green out at 41; range here is probably 35-40 for pirates, 40-? for drolvargs?

Also safest hunting is along the cliff face running East from FV for these.

Edit: Noticed you don't have grasslands in South Ro. Found this great solo hunting on my ENC in low teens. Lots of non-social animals and if you have some CC uncontested orc camps you may be able to break. Camp with 2-3 orcs near south wall (I think) that is not marked on camp was fantastic.

loramin 09-17-2014 01:30 PM

Thanks Hogfather, those kind of corrections are really helpful (I got a lot of the hunting spots from other guides, and they weren't always ... precise in their level ranges). I split FV in to two entries (one for pirates and one for drolvargs), and I also added two new South Ro entries (one for animals and one for the orc camp). Great stuff.

Any more additions? I'd love to hear them ...

Wrench 09-17-2014 01:36 PM

you sure crazed goblins are actually on this server?

never seen them in bb on p99

sox7d 09-17-2014 01:37 PM

for wizards 51-57 kelethin guards

get some 100% WR bags from tink bags(vendor buy price ~= EC price; good investment; very liquid) or mage summons to cut down on WC trips. trust me, this saves a lot of time and effort, do it as early as you can

bind at chardok AE for quick access to C2, port to gfay, run to kelethin

invis/lev and go up lift

~16 patrol guards = 4 pulls, once you get it down; first pull respawns by then

captain silverwind (high elf) is a warrior, not a paladin, but still slightly stronger than the rest of them. should be able to kill with full mana bar. lieutenant leafstalker is a bitch, wait till 54-55+ to kill him

pull 4, run off edge and towards forest

quad directly under city once you've grouped them together, wary of lift guards

each guard drops 11pp sword or 2 FS weaps

play guitar/read/learn something/netflix/jerk off for 5 minutes; repeat

sell at WC when full

never camped

get in tight with indigo bros in da hood

2legit

Daldaen 09-17-2014 01:42 PM

Quote:

Originally Posted by sox7d (Post 1617163)
for wizards 51-57 kelethin guards

get in tight with indigo bros in da hood

My dark elf wizard is intrigued.

ripwind 09-17-2014 02:22 PM

Quote:

Originally Posted by Wrench (Post 1617162)
you sure crazed goblins are actually on this server?

never seen them in bb on p99

Isn't that the goblin camp on the opposite side of the hills by the druid rings? Maybe I'm wrong. I know I've seen goblins at a camp there, 3-4 at a time.


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