Project 1999

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-   -   VP closed to Class R guilds? (/forums/showthread.php?t=169786)

falkun 11-06-2014 03:48 PM

You aren't experiencing the content if you have OP combat tables (even if you could shoe-horn yourself into era-appropriate gear, spells, and zones). So if I want to get my epic with era-appropriate gear/spells/NPCs/combat tables, I have to play on blue or red. Since red is about competition, I play on blue. Why do you play on blue if you want competition?

You have blatantly ignored the question and kept spewing the troll about being able to obtain "classic" in other locations than P99.

kaev 11-06-2014 03:49 PM

Quote:

Originally Posted by skipdog (Post 1670142)
<personal attack and willfully ignorant welfare analogy deleted>

Is that really the best (worst) you've got? How disappointing.

Ravager 11-06-2014 03:51 PM

Quote:

Originally Posted by skipdog (Post 1670142)
Wow, you are really more dense then I even thought possible. I'm just trying to point out that 'just wanting to experience content' is not why you guys want to kill this stuff. It's a bullshit reason. If these mobs and what these mobs dropped were not scarce, we would not care about killing them. If we had instances, and could kill all these raid mobs as much as we wanted, we'd all be fully geared in a few months and this server would be a ghost town. These aren't 'thrilling, difficult, wow-like raid encounters', they are 'put on resist gear, CH rotation on tank, kill it in 30 seconds' raid mobs. There would be no accomplishment for killing them if it was a normal, weekly, instanced, expected thing. The accomplishment is an accomplishment because the demand is so high and so few get to kill them on a regular basis. BDA gets thrilled when they kill raid targets because 'omg we just killed this dragon that we rarely get to kill!!', not because 'omg we killed this same dragon for the 40th week in a row!' Nobody is thrilled when they kill sky bosses. It's a normal thing that we all do. There is no excitement. Why not keep some targets in high-demand to actually create excitement when they are killed? Like classic everquest?

Sorry, I just have too much fun arguing with BDA members. It's just too hilarious to see you guys and others still whining for more welfare mobs after earthquakes and the class rotations were added, giving all these class R guilds lots of monsters they'd never kill before.

They're all welfare mobs on a free server. Some are just better at sharing than others.

skipdog 11-06-2014 03:53 PM

Quote:

Originally Posted by falkun (Post 1670149)
You aren't experiencing the content if you have OP combat tables (even if you could shoe-horn yourself into era-appropriate gear, spells, and zones). So if I want to get my epic with era-appropriate gear/spells/NPCs/combat tables, I have to play on blue or red. Since red is about competition, I play on blue. Why do you play on blue if you want competition?

You have blatantly ignored the question and kept spewing the troll about being able to obtain "classic" in other locations than P99.

I play on blue for a classic everquest pve experience, which involves competing with other characters and guilds to kill monsters. It involves non-instanced content that others guilds have the ability to dominate, like in classic everquest. I play on blue because I expect there to be 1-2 top guilds, who dominate most of the raid content, like it was in the classic era.

You've been spewing that 'Why do you play on blue if you want competition?' line for years and it is pretty hilarious. I play on blue because I don't want to pvp, I want to compete with others players in the killing of AI monsters like I did back in 1999.

skipdog 11-06-2014 03:56 PM

Quote:

Originally Posted by kaev (Post 1670151)
Is that really the best (worst) you've got? How disappointing.

I like how your arguments against mine have involved linking a meme that tells me to stop posting and THIS. Pretty convincing. At least I'm engaging in an actual discussion peppered with some personal jabs to keep things interesting! Who wouldn't be entertained by this last page of posts? It's quality forum reading and I'm contributing that to the community.

falkun 11-06-2014 04:01 PM

http://en.wikipedia.org/wiki/Player_versus_player
Quote:

Player(s) versus player(s), or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants.[1] This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment (PvE). The terms are most often used in games where both activities exist,[2] particularly MMORPGs, MUDs, and other role-playing video games.
Quote:

Originally Posted by skipdog (Post 1670158)
I play on blue for a classic everquest pve experience, which involves competing with other characters and guilds to kill monsters. It involves non-instanced content that others guilds have the ability to dominate, like in classic everquest. I play on blue because I expect there to be 1-2 top guilds, who dominate most of the raid content, like it was in the classic era.

You've been spewing that 'Why do you play on blue if you want competition?' line for years and it is pretty hilarious. I play on blue because I don't want to pvp, I want to compete with others players in the killing of AI monsters like I did back in 1999.

Killing AI monsters is an interactive conflict, if you get the monster, I don't. Since we are two live participants, it is by definition PVP. Regardless of how much damage each combatant does to one another, if we compete in any fashion, we are PVPing. Think Arathi Basin in WoW...both teams could theoretically never attack one another, but as soon as one side caps their resources, the other side loses. That is a form of PVP without any direct combat between parties. Conflict for resources is PVP if the conflict is between two live participants.

Erati 11-06-2014 04:07 PM

how butthurt is Skipdog that some of these mobs are rotated lol

yes some people wanted to 'just experience the content' well what you are ommitting is that they 'just wanted to experience the content' with their characters they spent months/years building, the friends they have gathered on their journey as well as the guild they grew up in

The server's raid mobs were literally cockblocked for nearly 3 years!!!!!!!

So yes, probably the most dense argument possible is 'you can experience this content many places, so why ruin MY gameplay via raid rules', what you forget is that its not just the content they wanted to experience, its experiencing that content with their P99 characters!!!

Daldaen 11-06-2014 04:10 PM

#RemoveVariance #NotClassic #DownWith16HourWallStaring #MoreCompetition
#KeepNoPoopsockRules #Foot/MageRace #NoCotHDucking

falkun 11-06-2014 04:10 PM

Quote:

Originally Posted by Erati (Post 1670196)
So yes, probably the most dense argument possible is 'you can experience this content many places, so why ruin MY gameplay via raid rules', what you forget is that its not just the content they wanted to experience, its experiencing that content with their P99 characters!!!

Argument's moot, as bizyhap can claim the same thing.

Raev 11-06-2014 04:12 PM

Raev != Kaev

I posted this because you simply don't seem to understand that this is a classic mechanics server, not a classic feel server. With the exception of variance, for which there is no good reason.

Also, posts along the lines "OH GOD THE EXISTENCE OF TMO MAKES MY LIFE COMPLETE" raise nuthugging to a level I would not have thought possible.


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