Project 1999

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-   -   VP closed to Class R guilds? (/forums/showthread.php?t=169786)

Juhstin 11-04-2014 11:34 AM

Quote:

Originally Posted by quido (Post 1667119)
Go Red99 and shut up.



Fixed

Doil_Boil 11-04-2014 12:21 PM

Quote:

Originally Posted by -TK- (Post 1667289)
The GM's have already said multiple times that VP is the end-game of Kunark and unless you're willing to put in the work and effort to compete in class C, it won't be available to you until Velious. So, you can't go there because the people that run the box say you can't unless you meet their terms. And their terms say you must be class C. Now you know.

It just seems to me that this promotes unhealthy habits when it comes to this server. It is, however, their server I suppose.

Gimp 11-04-2014 12:25 PM

deleted

Doil_Boil 11-04-2014 12:28 PM

Quote:

Originally Posted by Gimp (Post 1667368)
Shit's classic. Everyone didn't see the end game raids of every expansion because the top guilds were in there every week on repop. It was multiple expansions later before guilds got to see a lot of this stuff because the other farm guilds had moved on.

Why you think it should be different here, I'll never know.

I could argue that there are quite a few differences between this server and classic in a cultural sense. The purpose of this server was to recreate p99 gameplay. There's no real reason we should recreate the negative cultural aspects of the original.

Also, if I recall correctly, Prexus had a very successful raiding schedule at this point in the game, with every guild participating.

Gimp 11-04-2014 12:32 PM

deleted

Daldaen 11-04-2014 12:37 PM

Quote:

Originally Posted by Gimp (Post 1667392)
So because one server out of the 20-30 had care bear raid rotation rules, we should follow suit?

I recall being on Mith Marr and Afterlife had everything on farm at least two expansions ahead. We didn't even get to touch Velious until they were in SSRA/VT.

No server had Venril Sathir being tagged <5 seconds after spawn and killed <2minutes after spawn.

None. Anywhere. At all.

That's the stupidity. 16 hour variance with CotHing and multiple trackers the whole time. So dumb.

Reduce to 30-60 min variance, put in place foot racing rules for outdoor dragons, and clearing rules for Vox/Naggy/VS/Trakanon, and Planar mobs just remain "zone in after they spawn".

VP you can keep your favorite rules with 16 hour wall staring and whatnot. He'll give VP mobs 96 hour variance if you want I dun care. That's up to Class C.

Fanguru 11-04-2014 12:41 PM

It wasn't one server. Karana had a rotation, Terris-Thule had decency.

However, there is nothing classic about p99 raid situation, and there is no reason to copy horrible classic situations.

Gimp 11-04-2014 12:43 PM

deleted

Daldaen 11-04-2014 12:55 PM

Quote:

Originally Posted by Gimp (Post 1667412)
I'm all for reducing variance. I'd say a window of ~4 hours would be fair to all parties, but it's just not gonna happen. If anything, the reduced variance will cause more people to toe the line of the ruleset and cause more socking.

And those people should be relentlessly suspended and eventually banned if they don't stop socking.

It's really simple. Make a rule that says you can only have 3 players in zone when it spawns. Otherwise you are DQ'd. If people are socking on the other side of a zone line, suspend them too. (Allow for a few outside to be camping or buffing then camping but entire groups waiting over zone lines should earn suspensions).

Raev 11-04-2014 12:58 PM

Quote:

Originally Posted by Gimp (Post 1667368)
Shit's classic. Everyone didn't see the end game raids of every expansion because the top guilds were in there every week on repop.

No, it isn't. This position is taken by nearly every one in the C guilds and it is simply ridiculous. Nilbog has made it very clear that P1999 is here to replicate classic mechanics over classic feel. This is why we have epic mage/donals bp cleric teams tearing stuff up, massive mallet/bladestopper exploits, hybrids unable to get a group, etc.

On live, the top guilds were limited simply because there were not all that many L60 toons: with Kunark lasting 8 months, figuring out game mechanics and quests, more lag etc it was just much harder. It is different here.


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