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-   -   Spells: Spell Caps and Resist on Patch (/forums/showthread.php?t=172513)

Burgerking 11-25-2014 06:10 PM

Spell Caps and Resist on Patch
 
So I tested some spells on beta and these were my findings

Cold and Fire from 10 out of 10 nukes

at 60 Cold/Fire:

8 of the nukes partial-ed for 60 to 80% less of total dmg

1 landed for full

1 was full resisted


At 90 Cold/Fire 5 out of 5 nukes:

All five fully resisted

This was tested using multiple spells all with no resist modifier


Results=/Facepalm

Basically the threshold for full resists is set way too low. You have to take into account that there has been 3 years of kunark not 9 months like on live. And the fact that 90% of the 60 population is loaded with dragon loots.

Then take into account the fact velious introduces blue diamond jewelry and ton of other resist gear.

If you release the patch with 90 being the necessary amount of fire/cold/poison etc for full resists when the average player has 120-140 and then factor in velious gear, then this patch will have essentially nerfed all casters out of pvp. Your lowest threshold for full resists 5 out of 5 should be 120-140 not 90 lol.
When you factor in velious gear lol it should prolly be 150-180.

If you roll this patch out as is, then melee dmg will be the only dmg, and every player will be immune to all spells even with resist debuffs except for lure/lifetap.

Doesn't sound like a lot of fun in pvp when spells are all for pve only.

Haynar 11-25-2014 06:18 PM

Your data sounds like you used a low level nuke.

Your results are lacking.

H

Haynar 11-25-2014 06:30 PM

PS. Resist adjusts are on a per spell basis. Higher level spells are harder to resist. And I am using the pvp resist mods. Not the base resist mod. Thats for pve.

Duration of expansions being out is not a consideration. If your target has really good gear, debuff the crap out of them.

H

Burgerking 11-25-2014 06:50 PM

Quote:

Originally Posted by Haynar (Post 1691101)
PS. Resist adjusts are on a per spell basis. Higher level spells are harder to resist. And I am using the pvp resist mods. Not the base resist mod. Thats for pve.

Duration of expansions being out is not a consideration. If your target has really good gear, debuff the crap out of them.

H

Then that's incorrect because the lvl of the spell should not matter when it comes to nukes just the lvl of the player and the lvl of the opposing player being nuked.

On live a Wildfire did not land any better than a Scoriae and if that's the way it's set then you got a big problem on your hands. Spells with - resist mods set on them landed better but a lvl 60 nuke did not land any better in pvp than a 54 nuke.

And that goes for all spells, shock of lightning a lvl 12 nuke landed like a lure on live during velios, same with enc Chaotic feeback and Mage shock of blades a lvl 8 nuke. As well as necro's poison bolt a lvl 4 dot.(this one didnt land as good as the other 3 but it landed a lot better than bane of nife or envenomed bolt that's for sure).

People used these spells for the knockback effect to cause spell interruption. They landed in velious era almost as well as lures and were used on a daily basis. They were an important part of skill based pvp.

You cant have nukes coded on lvl of nuke set for resists, different nukes were used for different things but even low lvl nukes served an important role in pvp.

Burgerking 11-25-2014 07:23 PM

Quote:

Originally Posted by Haynar (Post 1691101)
PS. Resist adjusts are on a per spell basis. Higher level spells are harder to resist. And I am using the pvp resist mods. Not the base resist mod. Thats for pve.

Duration of expansions being out is not a consideration. If your target has really good gear, debuff the crap out of them.

H

What do you mean Debuff the crap out of them there's only two resist debuffs, Necro scent line, and Mage/Shaman malo/mala line which don't stack. Scent and malo/mala should stack but if we need a necro and shaman/mage combo just to land spells on people then that's gonna be a huge problem.

You have the average threshold for full resists set so far below the average player's gear that no debuff is gonna help. Malo drops resists by 55 as you have it set a player only needs 100 fire/cold to resist every spell.

I just tested Ice strike highest lvl shaman nuke with malo 5 out of 5 were resisted with 100 cold. The average player in velious gonna be rocking 180 cold with blue diamond gear, day 1.

Bazia 11-25-2014 08:39 PM

sounds classic praise haynar

wearing FR/CR resists in every single fucking slot is not classic

Haynar 11-25-2014 08:44 PM

Dispell any resist buffs. Use your highest debuffs. Debuffs have a hidden bonus to how much they lower resists to make them more useful.

Stock up on pumice.

H

Burgerking 11-25-2014 09:25 PM

Quote:

Originally Posted by Bazia (Post 1691242)
sounds classic praise haynar

wearing FR/CR resists in every single fucking slot is not classic

So your saying demetia landing better than chaotic feedback is classic??

Your saying getting full resists on draught 5 out 5 casts with 100 FR is classic?

Were you playing a different game than me?

Here's the rundown on one of the lowest resist gear classes in the game Iksar Monk

Range: 30 FR/CR
Hands: White Satin 30 FR -5 CR
Diamond Rings: 14 ALL
Base Resists: 30 FR 20 CR

That's 4 slots that more monks have than don't at lvl 60 on red, 4 slots making a monk totally immune to every fire spell but a lure. LOL that's classic? Not even counting a single blue diamond piece of gear, Frog crown or buffs diamond mask etc lol. No i actually pvp'd 8 hours a day on live you did not so easily attain fire immunity.

LOL Pumice ain't gonna help you can't dispel gear.

But go ahead roll the patch out like this, retire every caster in the game in pvp and watch pvp bugs FLOOD with more threads then you've ever seen before. You're gonna be swimming in threads in 2 weeks after you drop this patch.

Potus 11-25-2014 09:49 PM

Quote:

Originally Posted by Bazia (Post 1691242)
sounds classic praise haynar

wearing FR/CR resists in every single fucking slot is not classic

Haynar good guy, love him. And yeah I didn't wear a ton of FR/CR on live, it was mostly Hitpoints/MR.

Burgerking 11-25-2014 09:53 PM

Quote:

Originally Posted by Potus (Post 1691303)
Haynar good guy, love him. And yeah I didn't wear a ton of FR/CR on live, it was mostly Hitpoints/MR.

The average player is gonna have full blue diamond/diamond if you don't you don't belong in pvp. 300 HP's not gonna help when sunstrikes landing on you for full.

Melee's are gonna become untouchable gods next patch, easily able to max HP's with max resists.


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