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Changes to NPC resists?
Is anyone else noticing a huge change to how often mobs resist spells? I'm getting a ton of slow resists and almost never doing full damage (with nukes) to mobs that I used to have very little to no problem with.
Was this intended along with the changes to the PC resist caps? Or am I just imagining things? :) |
The changed drop rates on all of the gear you want AND they changed exp to more classic (slower) rates.
Standard for every patch. |
well consider the 255 resist cap we now have in place
your character approaches an NPC that has 100 resistance to magic. In the old resist cap world, 100 resistance to magic is not really that much as resists could go upwards to 400+ However now that same NPC that has 100 resistance to magic suddenly has a much stronger base resist in the 255 cap world. 100/255 >>>>>> resist ability than 100/500 thats my uninformed un-developer un-coder logic at play no idea if im off base or not |
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def noticed mobs resisting significantly more, my 60 chanter felt like he was lvl50 in pohate this morning just trying to mez trash.
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it could b that mobs need to have their resists toned down to match the resist systems new boundaries?
or did we get spoiled that mobs were getting abused by broken resists from both sides |
Noticed this too on my enchanter this morning.
Root/Mez/Charm/Tash would sometimes drop almost instantly a fair amount of times too. |
this might explain why my roots have been beyond worthless in PoM this weekend on any blue encounter
would also have 1-2 charm resists in a row on tashd/malo'd mobs however, there were still ooodles of times when the spells worked great so maybe the resist change makes things a little less trivial, and knowing Haynars love of classic kick u in thr nuts mechanics, this is prob working as "indended" |
Yuck
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