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heartbrand 01-06-2015 01:59 PM

Has anyone seriously parsed AC?
 
Now that I have everything in the game, I'm trying to decide if AC is worth it or if I should stack HP. This is my current setup:

http://wiki.project1999.com/Magelo_Red:Checkraise

Thanks and god bless.

harnold 01-06-2015 02:12 PM

I personally parsed ac a few years ago after ac was fixed and saw significant changes on my warrior, unless they secretly broke it since then and nobody noticed, I'd bet that ac is still working just fine. There have been false rumors in the past about ac on p99, specifically from kegz of epicemu, because he didn't understand that p99 ac code (which has been fixed for a long time) is different from the eqemulator ac code (which was broken for a long time)

harnold 01-06-2015 02:15 PM

But keep in mind the armor softcaps for leather, chain, plate, etc.

I don't know what the values are, but it might be possible to hit the softcaps with vp gear. People will surely be hitting the softcaps in velious though.

Raev 01-06-2015 02:25 PM

You can swap out some +STA stuff for +HP (e.g. FBH -> electrum BS, sky shoulders -> tattered mantle) and get free HP while still capping stamina with shaman buffs.

TBH with your ogre sta build i'd just go Feverblade/Shissar for weapons instead of the epic. You'll lose a bit of hp but gain a LOT of aggro.

heartbrand 01-06-2015 02:44 PM

Quote:

Originally Posted by Raev (Post 1734035)
You can swap out some +STA stuff for +HP (e.g. FBH -> electrum BS, sky shoulders -> tattered mantle) and get free HP while still capping stamina with shaman buffs.

TBH with your ogre sta build i'd just go Feverblade/Shissar for weapons instead of the epic. You'll lose a bit of hp but gain a LOT of aggro.

for tanking that's what I usually do. but I guess the crux of my post was more, does anyone know if AC has a cap here, what the hp > ac value approximation is etc. usually in other MMO's such as WoW mitigation is far greater than EHP [effective health]. do people find that to be the same case here? On EQ Live a number thrown around was 1 AC = 5 HP.

Nirgon 01-06-2015 04:29 PM

Dr. Nirgon gonna help you get dressed in Velious don't worry

You're gonna look nice

Loke 01-06-2015 06:08 PM

Loraen, didn't you do an AC parse on your warrior whose name I have no idea how to spell? Aside from that, I don't remember seeing any legit parses. I definitely havent seen on since the AC change i heard about a few months ago.

If any clerics out there wanna heal my warrior for extended periods while he tanks shit at various AC values I'd be willing to do that and parse. Would probably take an hour or two to do it right though.

Jimjam 01-07-2015 06:01 AM

Didn't the AC system get changed up last year? IIRC it was more of a rebalance for lower levels though.

I remember before the patch I mention I levelled a ranger into 20s on red wearing just patchwork armour as he was mitigating damage well enough on dark blues to not require any more AC. Since then AC seems more important on lower levels, but I've not noticed what difference the change makes (if any) higher up.

How much AC you need will vary depending on where/what you are hunting. I suppose you can run gamparse and look at your hit distribution on what you are fighting and make your decision on if you have sufficient AC (or if adding/removing AC makes any difference) based on that.

Sorry for wall of text

wycca 01-07-2015 10:03 AM

Loke I'd be open to it on beta, since it sounds like a donals bp would be helpful, don't have one tho on live.

Raev 01-07-2015 08:12 PM

Quote:

Originally Posted by Loke (Post 1734260)
Loraen, didn't you do an AC parse on your warrior whose name I have no idea how to spell? Aside from that, I don't remember seeing any legit parses. I definitely havent seen on since the AC change i heard about a few months ago.

If any clerics out there wanna heal my warrior for extended periods while he tanks shit at various AC values I'd be willing to do that and parse. Would probably take an hour or two to do it right though.

I did. Haynar/Rogean responded that they had implemented a new system, but that many of the mobs were using values tuned with the old system (why they couldn't replace those values with a default idk). I also did measure the Spiroc Lord last summer:

Average Hit vs Sakuragi: 285
Average Hit vs Bob/Argh: 265

Sakuragi is an iksar with resist gear on, bob and argh are cobalt warriors. Maybe +50 item ac? You can do your math from there.


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