stormlord |
02-16-2015 02:05 AM |
Quote:
Originally Posted by radditsu
(Post 1784325)
Ffs just produce a game where people have real freedom instead of the illusion of it.
Eq is good because the freedom to break it.
|
The freedom to fall off cliffs. The freedom to take a wrong turn and tumble into a crowd of high level nasty creatures. The freedom to wander at night in the dark without a light because you didn't have one. The freedom to get lost. The freedom to die and lose all your items. The freedom to lose almost everything. The freedom to get hurt. Isn't that what this is really about. Modern game design has neutered this out of games. The only possible way you can get hurt in most modern gaming is if you intentionally harm yourself.
Intentionally harm yourself? Doesn't read well, does it? It's not morbid, believe me. Maybe I'm a masochist deep down, but I think it just narrows down to me wanting tension (or C&C) in games.
The reason it doesn't work is it's a labor. For example, want to plunge into some high level creatures. First, shut off your in-game radar. Second, find some high level creatures and attack them. (This might require you actually SEARCHING for it because the game is designed so that higher level creatures are further away) If the game shows a popup "Are you sure?" then click Yes. After doing other things, FINALLY you can get hurt. If you die, don't accept any easy rezzes. Don't use your special abilities. When you friends ask what's taking so long, tell em you're trying to make the game fun. They won't understand, and you'll get bored. Bored? Why? Because you literally have to make the game fun by figuring out what you need to do to get hurt.
As a minor note: I don't like getting hurt in RL, but a game is not RL. Someone reading this post might think I got spikes in my room and maybe a dungeon somewhere. Not true. And they might also think I can't play a game without being killed very half minute and punished until I scream. Not true. I can't explain it exactly. YOu'd have to be me to know, I guess. The way I said it before works best: I like to feel like my choices have weight. For them to feel like they have weight there needs to be negative consequences. /shrug
I am confident I failed to not read like a homicidal or otherwise neurotic basket case. Yet I'm equally confident in saying there're many others out there like myself which could be just as bad as it's good. Peace out.
|