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vouss 03-10-2015 04:27 PM

Class Specific Tradeskills count towards the 200 Cap
 
Quote:

------------------------------
September 19, 2000 7:00 am
------------------------------

*Trade Skills Enhanced*

Many of the trade skills in game have received massive enhancements,
including dozens of new craftable items, new fishing and foraging
items, and other things to be discovered once in game.

In addition, trade-skill specialization has been implemented. Players
will be able to exceed 200 points of skill in ONE of the generally
available tradeskills. This includes:

- Baking
- Blacksmithing
- Brewing
- Jewelcraft
- Tailoring
- Fletching
- Pottery

Once above 200 points in one of these skills, no other skill will be
able to exceed 200. Specialization restrictions do not include class or
race-specific trade skills such as Alchemy, Make Poison, and Tinkering.
Players with race or class-specific trade skills will be able to exceed
200 points of skill in that skill, PLUS any generally available trade
skill.

The enhancement of trade skills is an on-going project. Further
enhancements will be made in the coming weeks.

- The EverQuest Team
Currently, on red99, my rogues Fletching is at a skill of 202, and for months, with 100's of poison combines I have not been able to skill up my poison making past 200. Is this not working as it should?

wycca 03-10-2015 07:23 PM

Correct me if I'm wrong, but I think that one of the poison skills caps at 200 regardless from listening to a few rogue friends comment on it.

I'm not sure if this is classic, but the problem may not be where you think it is.

Titanx 03-11-2015 10:21 AM

Regardless, poison making skill cap is not allowing me to increase brewing over 200 either. Thought it was just bad RNG but after literally 100's of combines, not a single skill up.

Daldaen 03-11-2015 10:38 AM

Quote:

Originally Posted by Titanx (Post 1816438)
Regardless, poison making skill cap is not allowing me to increase brewing over 200 either. Thought it was just bad RNG but after literally 100's of combines, not a single skill up.

So you have no other TS above 200?

And 200 is fine enough for the tainted Avalanche ale combines, should only fail every 5th or so.

Titanx 03-11-2015 12:22 PM

For myself on my Rogue, I have/had 250 in poison making (cant remember if they changed this back to 200 or what), but have had no luck on skill increases for brewing, which is at 200.

Yeah not sure I want to do all the clicking for raising brewing for better odds on Tainted Avalanche ale, but somedays I'm bored and figure why not.

Daldaen 03-11-2015 12:26 PM

Weird. So no Tailoring, Smithing, JC, Fletching, Pottery, or Baking above 200?

If no then that's a bug and you should be able to raise Brewing. But yea, the only tedious piece is going to be the Siren's Grotto, Runed Sea Shell because it doesn't drop in CS and people are afraid of the water. But maybe they will get sold around.

Erati 03-11-2015 01:22 PM

Quote:

Originally Posted by Daldaen (Post 1816585)
Weird. So no Tailoring, Smithing, JC, Fletching, Pottery, or Baking above 200?

If no then that's a bug and you should be able to raise Brewing. But yea, the only tedious piece is going to be the Siren's Grotto, Runed Sea Shell because it doesn't drop in CS and people are afraid of the water. But maybe they will get sold around.

Runed Sea Shell also used for Shawl #7

they will be farmed and sold !

Daldaen 03-11-2015 01:31 PM

Quote:

Originally Posted by Erati (Post 1816676)
Runed Sea Shell also used for Shawl #7

they will be farmed and sold !

I'm not sure if you've been in SG 1.0 yet. The Neriads and Sirens quad for 240, and some double Backstab for 680. They're immune to snares and roots, and have high resists. Plus they are underwater.

That's too hardcore for many people.

wycca 03-11-2015 04:22 PM

Yea if you can't get a regular TS above 200 thats a problem.

That being said, even with 252int, I've gone 100+ combines without a brewing skillup around 202. Not sure our server has the 5%min chance rule...

Thulack 03-11-2015 05:01 PM

Pretty sure there was a nerf or something to poison making that made the max skill 200 or something like that due to bad information given in a bug report or something. Dald do your digging i dont feel like it but i know i saw this posted somewhere before.

EDIT: Found it


Dec 1st 2014 Patch notes:

Kanras: Reduced Make Poison skill cap to 200.


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