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-   -   Variance (/forums/showthread.php?t=185032)

Daldaen 03-12-2015 08:58 AM

Variance
 
For Velious Raid mobs and Kunark Raid mobs, has there been consideration to removing variance entirely?

When we go from 12 dragons with 32k, which all can die 5 min within their spawn, to 30~ raid targets across Velious, all with over 100k HP, many of which are fights lasting 5-10-20min, not to mention some amount of CotHing or clearing to them...

I'd tend to say let's remove Variance entirely, and get real classic with it.

Can a dev weigh in on this?

PS - Red doesn't need to deal with variance (there I saved you having to make a post)

RIP The Jacka 03-12-2015 10:30 AM

Quote:

PS - Red doesn't need to deal with variance (there I saved you having to make a post)
thank you sir, noted.

Ele 03-12-2015 11:07 AM

Don't some of the Velious bosses have slight variance and some take 1-3 days to spawn after a server reset?

Daldaen 03-12-2015 11:21 AM

Quote:

Originally Posted by Ele (Post 1817566)
Don't some of the Velious bosses have slight variance and some take 1-3 days to spawn after a server reset?

Tormax, Dain, Tunare, and Yelinak - 7 day exactly
Dozekar was like... 5.5 days with +/- 12 hr variance (5-6 day spawn)
Statue of Rallos Zek - 5 days exactly
Velketor, Wuoshi, Kelorek'Dar, Zlandicar, Klandicar, Sontalak(?) - 3 days exactly
Derakor the Vindicator, Lodizal - 12 hours

Unsure on WToV and NToV stuff. Some comments about after reset mobs being 0-12 or 0-24 spawns.

Ella`Ella 03-12-2015 11:25 AM

But variance is the only absolute way to stop poopsocking! Right guys?!

Daldaen 03-12-2015 11:42 AM

Quote:

Originally Posted by Ella`Ella (Post 1817583)
But variance is the only absolute way to stop poopsocking! Right guys?!

There are people who sit at the entrance of VP and KC ready to FTE mobs that aren't even in window. They Poopsock sim repops...

I know you're trolling, but that has to be stated.

More content will fix a lot of the top heavy issues. No variance (or atleast Classic amounts, where applicable) will actually allow more guilds to participate in raiding. Variance is one of the biggest, if not the biggest, deterrent of casual guilds trying to kill mobs.

Fanguru 03-12-2015 12:34 PM

Quote:

Originally Posted by Daldaen (Post 1817578)
Tormax, Dain, Tunare, and Yelinak - 7 day exactly
Dozekar was like... 5.5 days with +/- 12 hr variance (5-6 day spawn)
Statue of Rallos Zek - 5 days exactly
Velketor, Wuoshi, Kelorek'Dar, Zlandicar, Klandicar, Sontalak(?) - 3 days exactly
Derakor the Vindicator, Lodizal - 12 hours

Unsure on WToV and NToV stuff. Some comments about after reset mobs being 0-12 or 0-24 spawns.

Where did you get those numbers? I thought Derakor was 8 hours, not 12.
This source has different values :

http://eqdiary.tripod.com/quests/spawns.htm

Not sure about the rest, but I remember Sontalak being a huge pain with a fast repop.

Daldaen 03-12-2015 12:49 PM

From various posts on Allakhazam, their Respawns on Mac server (although PoP), and memory.

The Wuoshi, Kelorek, and Sontalak ones are off as compared to that guide. Same with Derakor.

Derakor I could've sworn was 12, but 1 comment says 8-12 and another says 8 exactly. 8 seems legit
Sontalak I was assuming was same line as Zlandicar and Klandicar both who have posts of 3 day respawns. If he was shorter, put him at that. I put a ? On him cause I had no idea.
Kelorek Dar and Wuoshi both have posts saying 3 days, there is some mention of short variance. Unsure on this.

wycca 03-12-2015 07:50 PM

From - http://www.monkly-business.net/forum...hp/t-8845.html

Not the first post, but further down by Milambus dated 10-12-01

Quote:

Velious:

Yelinak, level 70, instant, 7 day respawn, Skyshrine

King Tormax, level 70, instant, 7 day respawn, Kael Drakkel

Dain Frosthammer, level 70, 1-3 day spawn, 7 day respawn, Icewall Keep

Velketor, level 65?, instant, 3 day respawn, Velketor's Labyrinth

Lord Doljonijiarnimorinar, level 63?, instant, 3 day respawn, Velketor's Labyrinth

Zlandicar, level 60, 1-3 day spawn, 7 day respawn, Dragon Necropolis

Klandicar, level 63+, 1-3 day spawn, 7 day respawn, Western Wastes

Sontatalak, level 63+, 1-3 day spawn, 7 day respawnWestern Wastes

Kelorek Dar, level 60, 1-3 day spawn, 7 day respawn, Cobalt Scar

Woushi, level 63, 1-3? day spawn, 7? day respawn, Wakening Lands

Darakor the Vindicator, level 63+, instant, 8 hour respawn, Kael Drakkel

Statue of Rallos Zek, level 59, instant, 7 day respawn, Kael Drakkel

Lodizal**, level 60, 18-54 spawn time, 18-54 hour respawn, Iceclad Ocean

Planes:

Tunare, level 63+, instant, 7 days?, Plane of Growth

Wandering Plane of Growth Mobs: 12 hrs
As of now, there is no delay in spawning from beta server up.

Daldaen 03-12-2015 08:12 PM

That Lodizal timer is so wrong. Its 12 hours on the dot.

Statue I am pretty sure was less than 7 also.


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