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-   -   Game Mechanics: spell gem refresh with instant clicky does not refresh all spell gems correctly (/forums/showthread.php?t=186026)

Nirgon 03-20-2015 01:05 PM

spell gem refresh with instant clicky does not refresh all spell gems correctly
 
The top spell gem works correctly when refreshed by hitting a clicky

The other slots need to work like this one, no freaking clue why it is different

:confused:

Ele 03-20-2015 01:17 PM

Don't you mean the other way around? Fix gem #1 so it doesn't defeat the spell recast vs. general cool down?

Nirgon 03-20-2015 02:20 PM

nope

I could lure of ice-> clicky -> lure of ice from any spell slot on live instantly

Otherwise what was the point of hitting the clicky to instantly recast/spam the same spell?

I def wasn't weaving draughts or another spell otherwise on live

Druids spammed chloroblast like this too, spell slot it was memmed in didn't matter

We also noticed a bug where if harvest was memmed in the top slot, it would come back well before it was ready

Still got NO CLUE why the top spell gem is this magical thing compared to the others

Just wanna be able to mash annul magic on dispel fights and not have to put it in top spell slot, u kno?

Ele 03-20-2015 03:28 PM

Just for spells with recast times less than or equal to GCD? DA and Harvest over and over again seems a bit odd.

Currently, if you put DA or other long recast in slot 1, gem refreshes but you get error that spell recovery not met.

Nirgon 03-20-2015 03:32 PM

Yeah that's broken too I guess but of lesser concern

Anything with standard gcd should auto refresh when you hit a clicky, and not require the top spell slot

Casters are at enough of a disadvantage here compared to melees with all of them having infinite endurance to attack with no buffs / attack at full speed after immediately rezzed

planarity 03-25-2015 08:24 AM

The way that slot#1 seems to work is like this: It will let you recast the spell there instantly; a cooldown check occurs but it occurs at the end of the cast as opposed to the beginning. So spells like DA which have much shorter cast time than recast time cannot be recasted instantly (the cast occurs, but instead of the spell landing you get the "recast time not yet met" message in red text). On the other hand, a spell like CH, which has no additional cooldown, will succeed because by the end of the cast, the cooldown time (which for CH is just the standard cooldown) has already elapsed.

Erati 06-08-2015 11:15 AM

bump - would like to see all spell slot gems refreshing rather than just slot 1

SamwiseRed 06-08-2015 12:16 PM

Casters gonna get obliterated in Velious with the current resist system. I am for this.

Daldaen 06-08-2015 12:28 PM

Quote:

Originally Posted by SamwiseRed (Post 1926342)
Casters gonna get obliterated in Velious with the current resist system. I am for this.

All players will get crushed when 255 MR is getting 80% of your raid feared, half of them for max duration.

AE fights will turn into mass zergs. Camp out your four level 60 Alts!

SamwiseRed 06-08-2015 12:32 PM

Quote:

Originally Posted by Daldaen (Post 1926361)
All players will get crushed when 255 MR is getting 80% of your raid feared, half of them for max duration.

AE fights will turn into mass zergs. Camp out your four level 60 Alts!

I was talking PvP :P I don't care about raid merbs. I hope they make raids hard as hell.


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