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Sage Truthbearer 03-27-2015 02:34 PM

Defensive Skills Comparison
 
I made this post in another thread, but thought it could be interesting to discuss here.

Here is a comparison of all the defensive skill caps at level 60. Please note that Defense is not avoidance-related, it only affects your character's AC.

Warrior:
Dodge: 175
Parry: 230
Block: 0
Riposte: 225
Defense: 252


Paladin/Shadow Knight:
Dodge: 155
Parry: 205
Block: 0
Riposte: 200
Defense: 252


Ranger:
Dodge: 170
Parry: 220
Block: 0
Riposte: 150
Defense: 200


Monk:
Dodge: 230
Parry: 0
Block: 225
Riposte: 225
Defense: 252

Pint 03-27-2015 02:49 PM

Monks are op

Itap 03-27-2015 02:58 PM

Quote:

Originally Posted by Itap (Post 1836093)
I really have no idea what the developers were thinking in regards to monk vs warrior endgame. "Lets make monks like warriors, except better".


Sage Truthbearer 03-27-2015 03:09 PM

Pretty much, yes. And not to mention this parse that was posted showing how much better the Monk skill, Block, is at avoidance compared to Parry.

It only gets more imbalanced in Velious, when apparently they decided that Monk itemization gets a massive AC boost with things like 60 AC leggings equal to or better than what actual tank classes get..

Daldaen 03-27-2015 03:17 PM

AoW loot isn't really considered in balance discussions.

maskedmelon 03-27-2015 03:48 PM

Quote:

Originally Posted by Sage Truthbearer (Post 1836117)
Pretty much, yes. And not to mention this parse that was posted showing how much better the Monk skill, Block, is at avoidance compared to Parry.

It only gets more imbalanced in Velious, when apparently they decided that Monk itemization gets a massive AC boost with things like 60 AC leggings equal to or better than what actual tank classes get..

The skill caps you posted are from Velious 2001.02.21 patch. I cannot log in right now to confirm, but pal/sk def caps should be in the 225 range iirc. Classically, we actually get a nice bump in effectiveness in Velious ^^ though it is still not enough ^^

maskedmelon 03-27-2015 03:53 PM

Some relevant info on how AC/mitigation are calculated and what it means for us:

http://www.project1999.com/forums/sh...ad.php?t=48312

wycca 03-27-2015 04:02 PM

Block should be 2x the fire rate of Parry. If it's 3x, it's not classic.

Edit - Assuming same skill levels that is.

captnamazing 03-27-2015 04:02 PM

lol monks, man...

Erydan Ouragan 03-28-2015 03:05 AM

Quote:

Originally Posted by captnamazing (Post 1836216)
lol monks, man...

My reaction too, but i'm glad they're op and that there's a lot of them because it means i'm almost never pulling :D


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