Project 1999

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-   -   Spells: Should be able to theft of thought melee (/forums/showthread.php?t=187701)

Qtip 04-02-2015 05:43 PM

Should be able to theft of thought melee
 
May 8, 2002 3:00 am
------------------------------

** Items **

- We've made some changes that will cause a few proccing items to be*
out of charges after the patch. Players with such items will need to*
petition and ask a GM to swap the item out with a new one
- Focus items using the "Naki's Pernicity" effects should now be*
working as intended
- Focus items that affect a spell's duration should now work for*
clickable items
- It should be impossible to equip an item that will reduce your hit*
points by more than your maximum hit points. Also, hit point reduction*
items should not lower hit points below 1
- Tinkered Compass now adds the appropriate bonus to the sense heading*
skill
- Hit point bonuses on food items should be working

** Spells **

- Higher level familiars should once again survive when their masters*
go invisible, Abscond or Evac
- Fixed a bug that was preventing the Lesser Familiar mana regeneration*
component from working
- Familiars no longer cause damage to their master upon death
- Familiar buff remains after the caster uses the /pet get lost command*
to remove the visual representation
- Torrent of Fatigue should be working properly now
- Allure of the Wild has had its level cap raised to make it a useful*
upgrade*
- Umbra has been improved to give a slightly higher AC benefit*
- A character can no longer trade with an NPC when invisible. Character*
must turn visible before starting the trade
- Characters can no longer scribe a scroll that they can't cast due to*
deity restrictions
- Invisibility should now remain after a link death
- Theft of Thought will no longer give mana when cast on PC classes*
that do not have mana (in PvP or in a duel)

- Drain/Share spells can no longer be cast on players on blue servers,*
and can no longer be cast on group members on PvP servers. Spells*
Affected: Succession of Shadows, Crippling Claudication, Mind Wrack,*
Degeneration, Zevfeer's Theft of Vitae, Torrent of Hate, Torrent of*
Fatigue, Torrent of Pain
- Spirit Armor scroll no longer lists Shadowknights as a class that can*
use it (they couldn't anyway)
- Bard AE songs now have vertical limit of 50 feet. This is also the*
case for Mass Group Buff
- Gating and porting while in tree form should no longer cause crashes
- Removed all "Begins to cast X spell" text from procs
- Resurrection request box will now reset if you open another window*
while it is up, preventing a problem where a character is unable to be*
resurrected if he has the res box up and he loots a mob or opens a*
trade window
- Fixed a bug with lifetaps that would cause people around a lifetap to*
see, "You feel drained..." instead of "Fippy feels drained..."
- Issues with Healing seeming to be delayed have been fixed (see Spell*
Filters)
- Fixed a bug that was causing "soandso's song ends" to show up as*
"he's song ends" if the bard was targeted, "it's song ends" if not*
targeted*
- Divine Glory received a small upgrade to make it more in line with*
the spell series

** Spell Filters **

- Issues with healing seeming to be delayed should be fixed. The*
problem was with filters that allowed players to ignore spells that*
were hitting them. The following changes were needed to fix this issue
- Player characters will now always see spells that hit them and spells*
they cast
- Players with the Group option set for PC spells will see the start*
spell casting messages for people in their group and they will also see*
when member of their group are hit with spells
- Players with the ALL option will still see all PC spells and spell*
hits

** Spell Stacking **

General stacking changes: Some buffs were not being allowed to stack*
which now will stack, and other buffs were being allowed to stack which*
should not have.*

For example, many stacking problems with spells that have a See*
Invisible or Levitate component are now gone (e.g. Dead Man Floating),*
while a number of stacking exploits that granted too much regeneration,*
too much offense (ATK), too large of a damage shield, or too many hit*
points have been fixed. Here are some of the details:

- Vision abilities (natural or spell-granted) should no longer cause*
spells to fail to take hold
- Bard songs should in general overwrite fewer spells

- Harness of Spirit no longer stacks with spells that grant Strength or*
Dexterity boosts. It was never intended to do so
- Harness of Spirit and Avatar should now stack properly
- Call of the Predator and Warder's Protection should no longer stack
- Arch Lich should no longer overwrite innate racial vision abilities
- Levitate and Dead Man Floating should no longer conflict
- Dead Man Floating should no longer conflict with any vision abilities*
(natural or spell granted)
- Spirit of Eagle should no longer cancel Levitation/Levitate spells
- Fixed a stacking exploit with Armor of Protection and Armor of the*
Risen
- Focus of Spirit should no longer overwrite Visions of Grandeur
- Focus of Spirit should now stack with the Whistling Fists effect
- "Circle of" Druid spells should no longer stack with their Resist*
counterparts.*
- Shroud of Spirits and the Cloak of the Akheva should stack properly*
now
- Cantata of Soothing should no longer overwrite Clarity spells
- Cantata and Chorus of Replenishment should no longer overwrite Acumen
- Bladecoat no longer overwrites Clarity II
- Lower level druid group buffs should now be less likely to overwrite*
higher level buffs
- Avatar and Force of Nature will no longer stack
- Ancient Feral Avatar should now stack properly

** Alternate Advancement **

- Improved Familiar should now be better than Greater Familiar
- Fixed a bug with Permanent Illusion that was causing the caster to*
see his illusions drop when zoning, even if others continued to see the*
illusion
- Trolls and Iksar no longer receive double regeneration ability from*
AA abilities
- The Archetype skill Casting Deftness will no longer supercede the*
Class specific Quick Buff casting time reducing skill. Note that at*
this time there is a maximum benefit to casting time bonuses of a 50%*
reduction
- Casting deftness was changed to reflect the increases presented by*
the in-game help (5, 15 and 25%)
- Turn Summoned should now work on all summoned creatures, not just*
pets. The text should correctly say that there is only one level for*
this ability
- Improved Reclaim Energy now works with the epic pet
- Fixed a crash bug caused by Call Corpse
- Alternate Advancement abilities that affect a spell's duration should*

Any chance Gm could look into this? Wasnt fixed until 2002 and I dont believe were to this patch yet.

Qtip 04-27-2015 10:21 AM

Any idea when this can be fixed big hay?

Uuruk 04-28-2015 12:40 AM

Pras finding that gem

Nasitra 04-28-2015 04:04 AM

Nice find, a pvp change that actually has factual backing GJ.

Wrench 04-28-2015 02:23 PM

has been reported before with no response

http://www.project1999.com/forums/sh...d.php?t=124342

Qtip 07-06-2015 05:52 PM

Bump

Qtip 09-16-2015 06:42 PM

Bump!

Gustoo 09-30-2015 01:31 PM

Bump for a great find. good one op.

Ragnaros 10-24-2015 11:42 AM

Bump....solid proof

Qtip 11-12-2015 12:44 PM

Bump... Do any gms even look at this subforum or should I just repost this in the blue forums?


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