Project 1999

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-   -   Maiden's Voyage (/forums/showthread.php?t=18825)

Uthgaard 10-05-2010 10:03 PM

Maiden's Voyage
 
http://i53.tinypic.com/2rqewjl.jpg

Figured out how to reference the model. Slowly coming closer to solving the mystery of the hollow boats.

Daymar 10-05-2010 10:56 PM

A Lowly Pirate shouts, Land HO!
Captain takes another swig of ale!
Captian says, Well how dit we ghu op hrer?? hiccip!

Thanks Uthgaard for working on the boat!

Nedala 10-06-2010 06:44 AM

<3 that boat!! Pls dont bring kunark until it works :D

And thanks for working on it =)

ukaking 10-06-2010 08:14 AM

Dont listen to them! Bring Kunark regardless of the boat working! We iksar dont want you softskins on our lands anyways!

Flicka 10-06-2010 09:28 AM

Just open the zone, I'll swim there and work on the boat *straps tools to back*

:D I'd forgotten how pretty they are :love:

splitshine 10-06-2010 09:32 AM

Quote:

Originally Posted by Flicka (Post 154870)
Just open the zone, I'll swim there and work on the boat *straps tools to back*

:D I'd forgotten how pretty they are :love:

You might want some climbing gear too by the looks of things.

ukaking 10-06-2010 10:57 AM

Bring on the bloated belly!

Daakkon 10-06-2010 12:00 PM

haha thats awesome!

Uthgaard 10-06-2010 12:20 PM

Bloated Belly is solid (enough that it can be ridden safely). So are the shuttles. The issue with the more complex boats seems to be in the way the collision is defined. It only regards the lowest portion of the object as the solid point. So if you walk around on the deck, you'll fall through to a lower level if one exists below you, and walk right through the walls.

Figured out how to set that on zone objects and doors. Correcting it in an NPC is still a challenge. Then there's figuring out what makes the masts open.

ukaking 10-06-2010 12:41 PM

All joking aside, man thats really gotta be a headache. Thanks for all the hard work.


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