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-   -   Spells: Most/All DoTs are 1 tick short (/forums/showthread.php?t=189452)

koros 04-16-2015 03:14 PM

Most/All DoTs are 1 tick short
 
The Splurt thread reminded me of this. I believe DoTs were coded to do 1 tick more than their listed duration to counteract the kiting nerf. Here's the notes on the patch that changed this. If this is implemented and I'm unaware then totally ignore this. But the reports from Splurt damage make me think it's not the case.

http://everquest.allakhazam.com/hist...ches-1999.html

DoT Changes:
- If the monster is in melee with you, there is no change to how a DoT
spell works.
- If the monster is running away from you (fear, wounded, etc.), there
is no change to how a DoT spell works.
- If the monster is moving when the damage from the DoT is applied
(happens every few seconds), it will take 66% of the damage that it
would have taken.
- DoT spells have all had their duration slightly increased. If the
monster moves for 18 seconds during a fight, it will take as much
damage from the DoT as it would before the patch. If the monster moves
for less then 18 seconds during a fight, your DoT will do more damage
then it would have done before the patch. If the monster moves more
then 18 seconds during the fight, it will take less damage then it
would have before the patch.

How did they implement this last part? They added an extra tick at the end of the dot.

Here's Druids talking about it, noting an extra tick from Winged Death.

http://thedruidsgrove.org/archive/eq/t-3852.html

Here's Splurt very noticably being 17 ticks.

http://everquest.allakhazam.com/db/s...05547656970427

koros 04-16-2015 04:30 PM

http://www.necrotalk.com/archive/index.php/t-158.html

http://www.necrotalk.com/archive/index.php/t-2181.html

Both showing 17 ticks. For the record, it still shows as 1.6 minutes on lucy and has never been changed.

Erati 04-16-2015 05:03 PM

welcome to something druids have complained about for a while now.....

koros 04-16-2015 05:23 PM

They address it? Did it need more proof or just no word?

Erati 04-17-2015 10:28 AM

Quote:

Originally Posted by koros (Post 1859369)
They address it? Did it need more proof or just no word?

dont think so - its more of a Dald question tho - he has druid spell mechanics tatoo'd

Nirgon 04-17-2015 11:36 AM

good thread make it so

koros 04-17-2015 11:48 AM

An attempt at proof that they hardcoded it this way:

The patch notes say

- DoT spells have all had their duration slightly increased. If the
monster moves for 18 seconds during a fight, it will take as much
damage
from the DoT as it would before the patch. If the monster moves
for less then 18 seconds during a fight, your DoT will do more damage
then it would have done before the patch. If the monster moves more
then 18 seconds during the fight, it will take less damage then it
would have before the patch.

We can interpret this as less than 3 ticks, 3 ticks, and greater than 3 ticks. Assuming the change added 1 extra tick at the end of DOTs, the one extra new tick would result in more damage than before if the mob took only 2 ticks at .66x, as much damage if the mob took 3 ticks at .66x, and less damage if the mob took more than 3 ticks at .66x.

Nirgon 04-17-2015 11:50 AM

We definitely notice this in pvp with splurt coming short of killing casters if they don't dispel it

Watched many a scum who didn't pell himself die from just a splurt on RZ

derpcake 04-17-2015 12:36 PM

The discussion on splurt has been lengty, tons of proof provided.

I wish it got fixed. If other DoTs also suffer from this, /sadface

Nycon43 04-17-2015 12:40 PM

Lets get this looked at

Paging Professor Daldaen


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