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damage hardcap 40%
on the sony live servers.. there was always a 40% of target's max hp, on players in pvp. to prevent wizards from 1 shotting, or even 2 shotting people.... why is this not implemented here? i understand that the damage is reduced by 30% but that 70% of base damage could still do 100% of my hp, if i was at full hp, unbuffed... where as the live system.. only 40% of my max hp... to prevent casters from being too overpowered and givng the target at least some chance to flee or defend themselves.
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i feel like you made this up, oh wait you did
if that was implemented on live it was about 7 years after velius manaburn one shotted people for a long ass time There were many spells that one shotted people. |
i played on SZ for almost it's entirety, and it always had a 40% hardcap.. manaburn, lifeburn, HT, ice comet, everything
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66% limit
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That didn't come into play until after AA's were introduced.
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i remember it as far back as velious on SZ
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You can tell we're getting new blood on this server with posts like this.
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lolzworthy
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what gave it away? that i didn't just roll over and accept it and roll a wizard too? but that i called it like i saw it and offered the solution that sony felt was at least partially fair?
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please roll a wizard, more cloth for me to plow right through on my monk.
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