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Nightbear 05-02-2015 01:22 PM

FTE in OoT Question
 
Are the FTE rules in OoT different than any other zone? I'm getting two sides of a story and just want to know the rules 100% before I can assist a guild member.

Is Snare or a Clicky agro item (Wizard staff) considered FTE?

Or are only damaging spells?

Discuss/link to previous issues.

Swish 05-02-2015 01:27 PM

If someone is camping the AC or dino or whatever... they're camping it and it shouldn't be about FTE.

Which mob is it?

Nightbear 05-02-2015 01:29 PM

Sorry - the cyclops island. just killing cyclops for gems or xp or w/e people do over there.

Swish 05-02-2015 01:32 PM

seafuries? That's a real shit show sometimes... always pull with a nuke (not a level 1 nuke) and people should leave it alone. I know I do, not worth the grief.

If you're snaring from over a hill at a distance where someone can't see you or the spell effects, they'll nuke and then think its theirs. Then everyone gets their lawyer books out and there's a lot of he said/she said as poor Moregan or whoever has his time wasted :p

Nightbear 05-02-2015 01:35 PM

Yea just wondering the rules to assist with a guildie's conflict, does someone who snares the mob have FTE over someone who melees it or nukes it? Or does snare not count there as FTE? (I've personally never been to Seafury island, nor plan on it)

Swish 05-02-2015 01:39 PM

Quote:

Originally Posted by Nightbear (Post 1878265)
Yea just wondering the rules to assist with a guildie's conflict, does someone who snares the mob have FTE over someone who melees it or nukes it? Or does snare not count there as FTE? (I've personally never been to Seafury island, nor plan on it)

It's not a Trakanon etc, having a GM turn up to see who got fte on a seafury is a waste of everyone's time... just nuke on sight, and if it was 100% when the nuke landed then I'd assume FTE and carry on. A seafury that's running (not walking) is a good sign that its been engaged if they're too lazy to check its health.

Technically your guildie has FTE, but you know that somewhere like seafury island that it'll be contested despite the 2nd person aggro'ing knowing it's snared. Nuking to engage keeps the peace, and if he's a wizard knowing for sure he has FTE a couple of nukes should guarantee anyone contesting it isn't getting the xp.

webrunner5 05-02-2015 02:22 PM

The cyclops island like Swish said has got to be the worse area in the game for pissing contests next to MM lol.

I agree with Swish, line of sight OK, AOE stuff probably not for 2 reasons, one in the bunch is probably someones else's mob, and that many will kill you. They are tough mobs to kill. One of the few places people can make plat with the gems and stuff that drop. :(

Synthlol 05-02-2015 02:41 PM

Quote:

Originally Posted by Swish (Post 1878274)
It's not a Trakanon etc, having a GM turn up to see who got fte on a seafury is a waste of everyone's time...

Agreed.

What if it's eight seperate seafuries though? And what if there is zero ambiguity over the fact that the snare landed first, and it was simply disregarded intentionally and repeatedly?

:rolleyes:

Swish 05-02-2015 02:43 PM

Quote:

Originally Posted by Synthlol (Post 1878346)
Agreed.

What if it's eight seperate seafuries though? And what if there is zero ambiguity over the fact that the snare landed first, and it was simply disregarded intentionally and repeatedly?

:rolleyes:

I've done a lot of seafuries, it's never that bad. If you nuke and the seafury runs at you, it's rarely disputed... because people aren't stupid enough to chase after it to try and outaggro/KS.

Don't pull with snare, it might be handy to open with but it's asking for trouble. When there's potential tunnelquest tokens up for grabs, don't expect anyone to be nice.

Synthlol 05-02-2015 03:16 PM

If you nuke and a seafury runs at you at a snails pace because it's been engaged with ensnare, that means you discontinue any attempts to kill it.

I was suprised too, but it certainly can get that bad, I'm finding out.


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