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-   -   Game Mechanics: Melee Dmg (/forums/showthread.php?t=196605)

Syft-X 06-03-2015 08:11 PM

Melee Dmg
 
Melee dmg is totally batshit insane on this server, it's been this way for years. We keep dropping resist thresh hold lower and lower but never address melee dmg.

This problem is gonna get 4x worse in velious than it is in Kunark and we have Kunark set to insane already.

http://i57.tinypic.com/3495ris.png

Rabid Empire Bats Good Guys North Freeport 1.99 June 03 2015 7:01:06 PM

That was today a 1686 duelist backstab from an unbuffed Rogue who isn't even the best geared Rogue on the server, that's fucking ridiculous. I've seen 2k duelist backstabs, sure the rogues and monks are gonna say that shit doesn't happen everyday, but i assure you it happens everyday.

If this isn't addressed there will be no casters left after a few months of velious. So maybe we shouldn't be so worried about making sure no spells land on anyone when casters are getting one shotted here.

Colgate 06-03-2015 08:42 PM

target was sitting

move to resolved

Ragnaros 06-03-2015 09:17 PM

Quote:

Originally Posted by Colgate (Post 1921008)
target was sitting

move to resolved

do you have any proof or are you just spewing shit out of your chapped pastey lips?

Technique 06-03-2015 10:50 PM

Quote:

Originally Posted by Calabee (Post 1343473)
88 backstab min at 59, 120 at 60, 388 is backstab min with duelist up 59 or 60

Quote:

Originally Posted by koros (Post 1343585)
That's super incorrect. I played a rogue for years on live. Backstab min under duelist was 2x normal min. Regular melee hits were 4x min hit, and all hits were doubled from what they would have been (or following min rules if a normal melee hit that would have been less than 4x base)

http://www.thesafehouse.org/forums/s...ead.php?t=2870

59 - DuelistDuration: 12 seconds
Reuse time from 30 (L59) to 29 (L60) minutes
Multiplies all base damage attacks by 4When using this discipline, all hits landed by the rogue will be for at least four times the base weapons damage. Backstab damage is doubled. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the rogue gains additional levels.
Edited by: Zato at: 8/24/01 12:19:04 pm

I think Vaslin can be trusted on this.


Raev 06-04-2015 01:28 AM

Do we have any classic logs of melee in PVP?

Madbad 06-04-2015 02:07 AM

I was shocked the first time I was hit by a melee on this server.

Syft-X 06-04-2015 03:58 PM

Quote:

Originally Posted by Colgate (Post 1921008)
target was sitting

move to resolved

Sitting DMG not longer increases DMG beyond max hit value. Point is invalid as is anything someone says here that didn't play classic era eq

Nirgon 06-04-2015 04:11 PM

the real problem here is rabid hit auto attack before backstab on someone sitting

good thread, we'll talk to him about it

Colgate 06-04-2015 05:13 PM

if you hit them at the exact same time, it considers them sitting through both auto attack and a special ability

Colgate 06-04-2015 05:14 PM

Quote:

Originally Posted by Syft-X (Post 1921936)
Sitting DMG not longer increases DMG beyond max hit value. Point is invalid as is anything someone says here that didn't play classic era eq

you're right, it doesn't do a theoretical max hit on sitting targets anymore

how that's relevant to this thread, i'm not sure

sitting targets almost always take max hit or close to max hit, which is what we're seeing here

move to resolved


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