Mentathiel |
06-23-2015 03:54 PM |
In tabletop RPGs, it was often possible to completely nerf one stat (usually charisma) for the sake of getting a bonus to others. I mean, it's normal for fighters to prioritise strength over intelligence (we do it on here too), but min-maxing was the art of almost breaking the system just to get five attacks a round in return for being so illiterate and ugly that you couldn't even order dinner in a tavern and had to get the bard to do it for you.
A skilled min-maxxer (Pun-Pun, for example) was terrifying. To put these actions into context, imagine someone finding a way to create a Dark-Elf fighter with STR and CON at 255 together with 60% haste (even before gear) by taking optional abilities to reduce their WIS, INT and CHA to 5.
The 'min' part of min-maxxing is a not so easy in modern MMORPGs, but we still see dump stats (how many fighters would care if their gear had a CHA penalty?) and people still argue over the exact point where +WIS gear is more useful to a druid than straight +Mana, so we call them min-maxxers after the obsessive D&D players who would spend days poring over every rule-book to find a way to get an extra +1 to their strength.
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