Project 1999

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-   -   Clarification on agility (/forums/showthread.php?t=200192)

Rickson 06-27-2015 11:34 AM

Clarification on agility
 
I read a few threads that said agility was a broken stat on project 1999. Is this true? If so, what is actually broken about it?

I am mainly asking because I just got some gear with a lot of agility and I don't see how is broken.

Pint 06-27-2015 12:21 PM

Its not broken, its just not a very useful stat. Gives minor ac boost and maybe on live it had a bigger impact on avoidance during classic but I've never seen anyone prove that very convincingly.

Madbad 06-27-2015 12:28 PM

Just don't go below 75 agi, otherwise you are safe to ignore it, until someone proves otherwise.

Took 06-27-2015 01:04 PM

9 agi per ac someone told me once. Not 100% if that's the conversion rate but nobody stacks agi.

Ravager 06-27-2015 01:12 PM

Agility is awesome for turning a gray stat green.

Jimjam 06-27-2015 02:20 PM

Agi improves your avoidance, but at a massively diminished return after 75.

Not so long ago I posted a thread when I discovered someone's classic findings for agi... Then later added some live dev comments to how AC was calculated (but I think the calculation he gave wasn't entirely classic).

... here it is! http://www.project1999.com/forums/sh...d.php?t=194633

Rickson 06-27-2015 02:30 PM

Quote:

Originally Posted by Jimjam (Post 1954692)
Agi improves your avoidance, but at a massively diminished return after 75.

Not so long ago I posted a thread when I discovered someone's classic findings for agi... Then later added some live dev comments to how AC was calculated (but I think the calculation he gave wasn't entirely classic).

... here it is! http://www.project1999.com/forums/sh...d.php?t=194633

Thank you!


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