Project 1999

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-   -   Where is the quest in Everquest? (/forums/showthread.php?t=20473)

zeroaster 11-02-2010 12:17 PM

Where is the quest in Everquest?
 
Hey,

I've searched briefly through a few pages of posts, I haven't seen anything on this one yet - I'm sure there is already something posted - of which I would be glad to have links to those threads if anyone can offer them.

Now that we have a chance to make this experience a little more based on the server consensus than before, doesn't it seem right that quests should be worth something in EQ? I've played several different MMORPG's in the last few years and while all of them lack what EQ has, many of them had corrected an inherent problem with EQ. It's all grinding. And quests barely give any exp for completing them.

I think that it's a brialliant idea to gain 1/2 a level or even 1 -2 yellow at lvl 32(for example) from completing a quest - based on that to complete each quest there is already several hours of waiting/killing.

Keep in mind I understand that it's important to keep leveling at a relatively slower pace than is happening in the other EQ, to extend the experience and not have a bunch of lvl 50 noobs.

I feel that giving at least somewhat of an exp bonus would truly open up EQ's mythology/story and for those of us(at least myself) that already have several(dozen) high level chars accross 2-3 EQ accounts (this server and sony) - and I think it can be somewhat agreed upon that many of us would like to spend time adventuring for a reason rather than mindlessly grinding exp until I wake up with my F5 key stuck to my forehead.

I love the way everything is happening now - just an idea to make EQ a fuller experience in my opinion.

- Miguel what do you doing ah? What is this water maan?

Divarin 11-02-2010 12:40 PM

Project 1999's mission is to reproduce EQ as it was when it first came out. Unfortunately that includes reproducing its flaws.

The biggest flaw in EQ is that it wasn't very conducive to questing. Many of the quests were left incomplete or just plain broken some took hours or even days to get to the point where it's broken.

Although I like the idea that you need to engage in a conversation with an NPC to follow a quest (rather than WoW's point, pretend you read, click, follow the arrow) most of the time the NPC doesn't respond to [bracketed text] unless the unbracketed text is syntactically perfect to some predefined script.

This means that most of the time if you are doing a quest you're just blindly following instructions from allakhazam.com rather than actually getting into the storyline.

Then you get into situations where you finally get to some point in the quest and you can't proceed because someone killed the NPC you need to interact with and it'll take them anywhere from 9 hours to a week to re-spawn.

Add all this stuff up and top it off with the fact that the reward for the quest is minuscule, the end result is grinding because it's all that's left.

It's not that these problems can't be resolved, but they can't be resolved while also maintaining an accurate "classic" experience.

guineapig 11-02-2010 12:41 PM

Quote:

Originally Posted by zeroaster (Post 167641)

I feel that giving at least somewhat of an exp bonus would truly open up EQ's mythology/story and for those of us(at least myself) that already have several(dozen) high level chars accross 2-3 EQ accounts (this server and sony) - and I think it can be somewhat agreed upon that many of us would like to spend time adventuring for a reason rather than mindlessly grinding exp until I wake up with my F5 key stuck to my forehead.


I'm not quite sure I follow. How does granting more exp per quest open up the mythology/story of the game for anyone? The two things are completely unrelated. Nothing is stopping you from doing the quests.

Also, by your own admittance you already have several dozen high level characters which means you have plenty of time on your hands. Why should you get faster exp based on this? This just doesn't make sense.

Don't get me wrong , I agree that quest exp rewards in EQ have always been a bit nonsensical from one quest to the next but this server's purpose is to mimic classic Everquest. So don't expect to get anything different than what you experienced in 1999-2000.


Lastly I would just like to add that many of the players who are leveling slowly are doing so because they are actually doing quests and traveling around instead of mindlessly grinding exp. It sounds like the real problem is your play style, no offense intended.

Dr4z3r 11-02-2010 01:36 PM

Quote:

Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience.
Next question.

Lazortag 11-02-2010 01:41 PM

Questing for experience the way it's done in WoW and most MMO's nowadays is horrible and lame. Classic EQ had it almost perfect ("almost", because some quests were broken). Stop trying to ruin a good thing.

Teseer 11-02-2010 01:45 PM

!
Right Click
Wall of Text
Accept
Kill 10 *Blanks*
?
Right Click
Wall of Text
Complete.

Repeat indefinitely.

*shoots self*

yraapt 11-02-2010 03:24 PM

http://www.penny-arcade.com/comic/2008/11/14/

This is what I think of when quest exp comes up.

sox7d 11-02-2010 03:35 PM

dear OP,

we like grinding because we do it with other people, shut the fuck up.



sincerely,
agagydal

quellren 11-02-2010 03:56 PM

Quote:

Originally Posted by Lazortag (Post 167673)
Classic EQ had it almost perfect ("almost", because some quests were broken). Stop trying to ruin a good thing.

This.

I'll never forget the feeling of receiving a SoulFire back in 99. It's second only to the feeling of being handed my Spear of Fate before the EZMode walk-through existed.

My only gripe with EQ is that there is no where near enough questing.

Kich 11-02-2010 04:03 PM

I actually really enjoy EQ's aspect of like, early repeatable quests (belts and gnoll fangs etc) for serious EXP output (gnoll fangs gave my HEF ROG about a yellow and a half at level 6, I could definitely still utilize them up through level 8 and maybe 9), whereas many other quests were for faction or loot.

In that aspect, I feel like it's questing system definitely succeeded. There were quests for EXP that were obviously for EXP because you gathered the items while grinding, and quests that were far, far more in depth with legitimate stories that eventually resulted in some good piece of gear. I don't know all of the quests in EQ, so clearly I'm not totally qualified, but are there any very long quests or hard quests that result in pretty much nothing?


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