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Wizard Wards
The wizard ward line of spells such as Diamond Skin and Steelskin are not absording spell damage. In fact they seem to specifically only absord melee dmg.
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Same goes for Enchanter Runes.
I've been taking AOE damage regularly in Kedge without my rune ever fading. |
bump....they absorbed both types of damage on live. It wasn't until Protection of Calrena (which actually stacked) did we have one specifically for spell absorption.
Also note - Leatherskin, Steelskin, etc did NOT absorb DoT damage. Only DD spells, and melee damage. |
I don't remember that line of spells aborbing spell damage, but admittedly I could be mistaken. I thought spellshield was the first spell to prevent any spell damage (that a wizard could cast).
Like I said, I could be wrong, but I think I would remember it preventing spell damage since I played on a pvp server and pretty much had to run around fully buffed at all points to survive :) |
They did absorb all damage.
Edit: Excluding dots which bypassed them. |
Ya I played PvP also and they absorbed all damage except DoTs. When I would fight a NEC, they usually would load DoTs then Lifetap. Only problem is by the time they start to Lifetap, theyre at 30% life and my Steelskin would absorb the lifetap thus NOT giving them life. They die, I dispell the DoTs and I'm left alive at 50-60% becuz the Skin would absorb the DD (Lifetap) but NOT the DoT.
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bump....
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Bump, because of this bug we can't rune/manastone as we used to be able to on live
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I had my diamondskin absorb a modrod once on here. That's the only time it has absorbed any type of spell damage. So I'm guessing it's semi coded in or not checked properly.
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bump
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