Project 1999

Project 1999 (/forums/index.php)
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-   -   the server, loot and the way things are (/forums/showthread.php?t=21988)

Dach 11-24-2010 08:19 PM

Quote:

You're either very naive or just really frustrated if you thought this thread was going to melt hearts and cause teary eyes. Besides the fact that most of the top guilds aren't going to care, there are other factors involved in why this doesn't happen on other servers besides Karana. One of the mains ones, without getting into great detail, is having to deal with people who lack coordination, dedication, and have any sort of awareness to complete a raid, aka noobs. There's a reason the top guilds are on the top, and most of them are from some of the characteristics I mentioned. I'm sure other people mentioned this stuff already.

I'm sorry to say but this thread is going nowhere fast. You can say my attitude is what's wrong with the server blah blah blah. I'm just being realistic. Not to mention this isn't the first time this has been brought up in the history of EQ.



Phhhttt, nonsense. I know a rotation can work because I have seen it done with my own eyes.

I was there. I experienced it. It rocked.

What we have now is 3rd world warlords and anachy while Karana was the United States of servers.

Somolia VS America.

Who wins that war?

I think I'm the one being realistic.

Mead 11-24-2010 08:24 PM

Quote:

Originally Posted by Dach (Post 179830)
Phhhttt, nonsense. I know a rotation can work because I have seen it done with my own eyes.

I was there. I experienced it. It rocked.

What we have now is 3rd world warlords and anachy while Karana was the United States of servers.

Somolia VS America.

Who wins that war?

I think I'm the one being realistic.

I guess you missed the part where I said besides Karana and the thread where I stated I used to play on Karana. I never once disputed it could or couldn't work.

Dach 11-24-2010 08:27 PM

Quote:

Originally Posted by Acillatem (Post 179828)
So for the past month or so I've been talking to various guilds about a "Calendar Alliance". Vesica Dei, The Mystical Order, Divinity, Blackwater, Darkwind, Bregan D'Aerth, Peace Pipe, Dark Ascension, yes even IB. All guilds capable of doing at the very least planar raids, some minibosses, and some the big boys.

All at the very least "interested" in seeing an alternative to poopsocking. Or an alternative to the constant friction on the server.

I've also spent considerable time doing research online trying to find what made Rotations work/fail in the past. I've looked at probably 10 different systems (including the one used here on P99 back in the day).

The general consensus is this:

Everquest is about general respect for the community as a whole. We are all here playing on P99 becuz for whatever reason it may be, we want to have fun in a game we enjoyed for so many years in the past. Some people have fun doing the batphone mob domination. Some are more casual and just enjoy the social aspect of the game. Some just enjoy flipping items in EC.

Regardless, in order for a Calendar System to work - it needs to be based on 1 simple principle. Respect.

Smaller guilds need to respect the size, ability, and desires of the bigger guilds. And the bigger guilds need to respect the fact that some guilds just simply don't have the time to batphone members at 5am, or have 15 people sitting in Permafrost for days on end, yet still have the ability to do the mob in question.

In order for a calendar system to work properly - it needs to address both sides of the argument. You need to make sure the larger guilds are able to maintain considerable leverage on certain raid targets. You need to make sure the "thrill of the chase" is not removed from the game. And you need to also respect the fact that small and mid-sized guilds would also like to experience some of this content from time to time.

If guilds monopolize the top - they get too big. And then they implode (see Dozekar/Blackwater/Inglorious Basterds). It happened on Live all the time.

You WILL eventually close your doors for recruitment, at which point if people don't have anywhere to go or anything to do, the future for your own guild gets bleaker and bleaker. Suddenly you hafta re-gear every 3 months a new wave of recruits becuz you never gave anyone else the opportunity to do anything. You slow yourself down in the long run.

You cut your own wrists by cutting off everyone else.

I'm working on something that I think will appeal to all sides.

Fact of the matter is - everyone can benefit from a Calendar in one way or another. If you hafta perma camp trackers in every zone, you lose that person for ports/raids.

If you have to constantly squabble in Hate/Fear, it only takes that much longer to gear up members (or back-flag whatever the case may be). Accidental trains, having to work pulls around other guilds, having other guilds pull your mob mid-pull becuz you feign the adds, whatever. It only adds time and effort where there doesn't need to be.

You can have the same 4 guilds fight for Hate 4 nights in a row. Everyone taking that much longer to get shit done becuz you hafta work around other guilds. Or you can each have 1 night to yourself. It's more efficient. It just makes sense.

Like I said tho - the problem with rotations in the past is too often, EVERY mob is put on a SET rotation. (ie Guild A does Vox, then becuz there are 9 other guilds in line hafta wait 2 months for another Vox raid). That's not FAIR for the big guns.

I've got an idea (or rather I should say a combination of other peoples ideas) that I think, at the very least, is worth consideration.

I've been gathering email addresses of officers/guildleaders and should shoot out a rough draft within a week or so (holidays). But like I said - we are all here to have fun. And nobody is asking for Rusty Long Swords to have the same amount of Vox kills as IB or DA over the course of a month. But some moderation would do the server good.

It would cut down on the poopsocking.
It would cut down on GM /petitions.
It would cut down on general pettiness over the stupidest shit.
It would free up MORE time to do things your guild wants to do.

Big or small, this game has alwayz been about Risk vs Reward. It's also been about Time in versus Reward out. But there is a flaw in the system when no matter how much time people put in, there is no reward.

It's up to us, the community, to have the foresight to at least CONSIDER an option, when presented, that can benefit the server.

You da man!

Dach 11-24-2010 08:36 PM

Quote:

Originally Posted by Mead (Post 179833)
I guess you missed the part where I said besides Karana and the thread where I stated I used to play on Karana. I never once disputed it could or couldn't work.

I just didn't like you saying I was either naive or frustrated when I am neither but am instead just relating my firsthand experience.

Glad to see other Karana folks here.

Curmudgen 11-24-2010 10:45 PM

I Remember Rathe having calendar and scheduling. As I remember it things were very smooth.

Trax 11-24-2010 11:52 PM

This is America, we don't believe in your Communist ways. Race for spawns, or get the fuck out of the way.


This game might be more for you, follow my link here

Trimm 11-25-2010 12:00 AM

Classy response from such an upstanding poster on these forums.

Sinder 11-25-2010 12:41 AM

you obviously don't know much about america if you are comparing it to a peaceful rotation server lol. maybe I'm to Randian at times but i don't think anyone argues with the idea that you are entitled to what you've earned... for the vast majority though it take having that which you've earned torn away from you to realize the true travesty that you are trying to pursue.

A better question to debate for the server would be what is our highest pursuit. if its a power then certainly the batphone, mobilizing, dedicated, blah blah is the best route as competition needs an environment for it to exist. if its a casual 1 hour here 2 hours there then certainly knowing when to log on so you can be guaranteed to enjoy that raid you scheduled in advance would be the best system.

unfortunately this is a pretty moot debate because neither of these are the reason for this server. the reason for this server is to be as classic as possible. and since your trying to sell a gamewide population on a finite % of the populations experience it kinda nullifies the debate. This debate however is exactly why the developers went to an instanced zoning for most all raid encounters. course thats not until they sold out to the mcdonalds of the gaming world.

Ponden 11-25-2010 12:45 AM

What would happen is this:

Said guilds make an agreement to "rotate mobs" in a meeting. Mob_A spawns and a guild that didn't agree mobilizes faster and takes it down. That guild is listed as "pricks" for doing that. Mob_B spawns and the "allowed guild" wipes, another guild sitting behind snipes the kill. They are labeled as "pricks" for doing that.

I mean, lets be real, this will never happen without strict enforcement. There was already one "open raid" last weekend that started ranting and getting upset because IB wanted to keep Hate cleared that weekend.

Butcher 11-25-2010 01:14 AM

I used to love having the guild MOTD pop up and say GET TO SOANDSO ZONE...WE ARE RACING (guildname here). JUst the rush you get from having every one ready to get to the target was a blast. And yes it does suck if you lose but thats life..deal with it.


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