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Nokio 01-21-2010 08:55 PM

Im starting a bard
 
Hi all,

I am starting a bard. Im gonna make him an half elf.

I am just not sure back in classic where bard used to put their point to be at their best.

If someone can take a little time to give me some hint as to where to put my starting point and maybe why, that would be great.

Thanks in advance!!

Jify 01-21-2010 09:13 PM

Starting points? All in Dex. Because fizzles on this server are directly proportional to hating your bard. Less fizzles = less bard hate = more dex = happy Nokio.

I'd suggest you carefully consider the bard and play it for a good long while before deciding to play it as a main. Bards have everything against them in classic, and even moreso on this server because of the lack of swarm&dot kiting and buggy stuck songs.

That being said, I'm having a blast on mine. I play my magician to kill stuff, and I play my bard to have fun! :)

karsten 01-21-2010 09:19 PM

take your starting points and put them into your mage alt

presto!

Scrooge 01-21-2010 09:26 PM

Karsten always has the answer!

Nokio 01-22-2010 11:54 AM

:p

Actualy my main is a mage just like it was during classic!! Actualy i started with a mage and when kunark released i started a bard. I am aware of those little "bug" with the bard but i believe that if you put some time you can work around them and still enjoy and kick ass as a bard (or am i wrong?)

What do you mean by "Bards have everything against them in classic ..." What would be the difference between a bard in classic and the one i started during kunark back then ?!

And you say that i should go all out into dex ? i believe cha was usefull too?

Thanks in advance again.

guineapig 01-22-2010 12:10 PM

Quote:

Originally Posted by Jify (Post 14568)
Starting points? All in Dex. Because fizzles on this server are directly proportional to hating your bard. Less fizzles = less bard hate = more dex = happy Nokio.

I'd suggest you carefully consider the bard and play it for a good long while before deciding to play it as a main. Bards have everything against them in classic, and even moreso on this server because of the lack of swarm&dot kiting and buggy stuck songs.

That being said, I'm having a blast on mine. I play my magician to kill stuff, and I play my bard to have fun! :)


Bards are very important late game in places Like PoF. Stick with it!

guineapig 01-22-2010 12:13 PM

Quote:

Originally Posted by Nokio (Post 14629)
:p



And you say that i should go all out into dex ? i believe cha was usefull too?

Thanks in advance again.


Cha is only important for charm (and buy/sell rates of course). Anything else in the game that could possibly check versus charisma makes an extremely marginal difference at best.

Speaking of which, does anyone know in what way (if any) mez spells incorporate charisma into the calculation? That's the only other spell line I could think of that might use charisma.

And before anyone mentions it, low charisma does not positively effect fear spells, that was disproved long ago.

canardvc 01-22-2010 01:10 PM

Quote:

To put an end to the WAY TOO MANY times argued CHA benifit issue...

Jewell, the operator of TheRunes.net asked a Dev about Total Domination, the Charm effectig AA.
Quote:
The total domination check is a secondary check that's made after you fail the first one. It's complete independant of all other calculations. It has nothing to do with lengthening the time between checks.

-Ryan


Quote:
Q: What spell types are affected by Charisma?

A: Charisma does not directly affect any spell. Charisma affects what are known as 'saving throws' or 'secondary throws'.

When you cast a charm spell or mesmerise spell, the monster first checks against your level v it's level, then it checks against its resistance, then it checks against your charisma.

With duration spells such as charms, each tick the monster gets a saving throw and this process is repeated. If any one of these checks is successful (ie: you win the roll) then the spell holds.

Be aware thought that each of these checks is not just a 50 - 50 chance, formulas are in place which give each of these checks more or less of a chance for you to succeed.

Charisma has the smallest chance of succeeding. Your Level and the resistance type check have the greatest chance of you succeeding.


Quote:
http://eq.crgaming.com/archives.asp?...60&Action=View
Quote:
I checked with (Geoffrey Zatkin) this morning regardng the effect Charisma has in charming. The answer is that its effect is twofold.

Firstly it effects the chance at resisting the initial charm cast.

Secondly, and more importantly, it makes it harder for the charmed NPC's save to successfully roll. This basically means (charisma) does effect duration.

Found here :
http://everquest.allakhazam.com/db/c...0&num=4&page=1

vageta31 01-22-2010 02:30 PM

That may be how it was on live but definitely not how it is done on this server, or maybe across all EMU servers. Either the formula is completely different or one of the saving throw checks was made easier. Not only do enchanters seem to be able to charm things at or near their level fairly easily (level check), once they get something charmed it tends to stay that way a long time if their cha is over 200(saving throw). If their cha is lower then they cant seem to hold a charm for long but once its at a certain point its night and day. Almost seems like 200 cha is some sort of hard cap that changes the formula to be successful most of the time.

In that explanation above cha is the least important factor, but here it is the most important by far. I used to charm animals on live with my shaman with horrible cha and I could hold it long enough to kill at least a few mobs before it broke. Not on this server, I hardly hold it for a few ticks before it breaks.

It almost seems like the charm here with high enough cha (which isn't that hard to achieve unless you really f*kd up during creation) works like the AA dire charm skill.

Don't get me wrong, I think it's a cool thing to be able to charm high level mobs and keep them for 7-8 minutes without concern of it breaking, just pointing out that it works nothing like live. And yes there's no doubt that right now it is OP that chanters can solo things like efreeti, frenzy, king, et.c. with this method.

In short, cha is supposed to be icing on the cake for people to get the most out of charm longevity. Tashani and your level should be the main factor with cha just making it that much better, it just doesn't work that way. If it did then druids and shamans could be able to hold charm on animals easier with just a nice MR debuff and being the right level. Then if they really wanted to go all out they could add some cha gear. As it stands it doesn't work like that.

Nokio 01-22-2010 04:09 PM

Hehe Thanks all for those answer it's really interesting. But sadly im still confused. Do I go all out into Dex or into Cha? or a mix of Both?

What would be the best to get the best out of my bard :p


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