Project 1999

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-   -   Raid Scene Proposal (/forums/showthread.php?t=233281)

Ragnaros 03-31-2016 04:34 AM

Raid Scene Proposal
 
With guilds like Tempest, Thunderdome and Casual Scum starting to field 15+ members regularly for raids and each guild continuing recruitment, it is only a short matter of time until there will be competition over the end game raid mobs. I am proposing the following things to keep the atmosphere away from becoming anything similar to what it was with Nihilum running the show. My aim is to keep the raid scene relatively casual, civil, and fun. I'd like this to be an open brainstorm session, and I'd like people to refrain from shitting this thread up and perpetuating the issues that this server currently has.

- Agreements not to over-recruit. Every single raid mob in the game can be killed with 7 or fewer groups. When your guild begins exceeding say 50 people at each raid, stop recruiting entirely. Numbers will naturally go down over time, and if they don't, I'm willing to bet that there is always a person or two in every guild that deserves to be kicked out. Nothing was worse than before where, at times, the only competition between Azrael and Nihilum was who could recruit more new players and sustain those numbers week after week. In the long run, this should lead to new guilds forming and even more chaos when several guilds are competing for the same mob(s), while lowering the chance that one single guild will monopolize content.

- Spread raid mob timers far apart to more reasonable times. This one is mostly directed at Azrael, considering they have all the important raid mobs on lockdown right now. Regardless of how you guys feel, a majority of the server does not want to wake up before noon on a Sunday. My idea would be to spread Golems, Phara Dar, Vulak, Tormax, and Dain to different days entirely, and try to keep them in a more primetime slot. These are the only mobs that most of the raid scene cares about, and keeping them all on one day only promotes a winner-take-all environment that existed with Empire around. I think we all know that whoever won that Venril Sathir fight on repop day took every single raid mob thereafter 19 out of 20 times. When one side loses, many people often get demoralized and log off for the day, and then they have to wait 6 more days until they get another shot at any of the mobs they care to fight over. I believe that having the important raid mobs several different days of the week will keep more people logging in even if they lost the previous fight. It will create far more opportunities for mass PvP, thus lowering the odds that one guild will keep everything on lockdown.

- Keep it civil both in-game and on the forums. This will not only benefit the raid scene, but server population in general. Controlling your members who want to spam /ooc, shit up the forums, grief people on twinks, etc. will keep more newbies interested in leveling up to join us at the endgame. For instance, after mass pvp over a raid mob happens, the winning guild should kill the NPC, then offer to rez the opposing side's clerics and allow them to clear out. People should be cordial and not constantly give the community insight into whatever personality/social disorder they're currently suffering. Following this philosophy will allow us to police the server ourselves instead of relying on petitionquest every single day. If a guild foregoes this idea and decides that they'd rather act like pieces of shit, then the rest of us can make a concentrated effort to treat them like pieces of shit.

It's time to become men about it pals.

Beastagoog 03-31-2016 04:43 AM

A+ sign me up to this!

Beastagoog 03-31-2016 04:44 AM

Also for the sake of the server please keep the leader board dead ( if anyone is thinking of making a new one ).

TacoSmasher 03-31-2016 04:57 AM

Quote:

Originally Posted by Ragnaros (Post 2226983)
u all care way too much

8)

jesus dude, noce essay. what a fuckin loser lol

Colgate 03-31-2016 04:59 AM

ragnaros doesn't understand satire

my red99 success is halfway because of my elf politics mastery

Jazzy 03-31-2016 05:13 AM

Did tempest and azrael have a falling out?

Need an update on r99 drama please.

syztem 03-31-2016 06:05 AM

im sorry but like I said in another thread, you will not get 1 guild that can field 40-50 players with the perfect class make up required to kill bosses in velious consistently enough to make them want to stay when they could recruit anywhere from 5-20 more to speed things up or make things easier by not wiping constantly etc. if everyone agreeing to this guild limit cap is fine with not doing certain dragons like klandi zlandi, most of ntov etc.

Smedy 03-31-2016 06:07 AM

Quote:

Originally Posted by Jazzy (Post 2228403)
Did tempest and azrael have a falling out?

Need an update on r99 drama please.


Tassador 03-31-2016 07:30 AM

Let's start a new Zerg and push every valid target timer to 3am woooohooooo baby

Drakaris 03-31-2016 07:49 AM

Chances are empire pulled the pin because they were losing numbers and didn't want to keep regearing new players after the core got their gear.

Unless they reset the sleeper I don't see the red server pop bouncing back. Would really love to see 2 or more NToV capable raiding guilds, but I guess we will be lucky to have one.

Anyone here keen for a fresh teams server starting from classic? Time to merge red with blue.


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