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-   -   Game Mechanics: Vulak`Aerr Melee Damage (/forums/showthread.php?t=235783)

Detoxx 04-26-2016 03:22 PM

Vulak`Aerr Melee Damage
 
Going through and reading the comments and description of Vulak himself it seems Vulak should be hitting for 1400 max. I tanked him yesterday with a max hit of 954 (without disc).

Maybe they are referring to the ring event Vulak, but even so, I don't remember that changing his actual mechanics.

Here's the link: http://everquest.allakhazam.com/db/npc.html?id=6566

Erati 04-26-2016 03:33 PM

Additional Vulak bug:

He shouldnt be calling the triplets and most likely Jorlleag ( aka only 'Lord/Lady' should be summoned )

http://everquest.allakhazam.com/db/npc.html?id=6566

As was said, Vulak is no longer a ring event. You now need to kill all the named dragons in the North wing, and if Thylex of of Veeshan is up, he will despawn and Vulak will spawn in the tower in the center of the wing. Interestingly, the three dragons at the far north end of the wing (Sevelak, Cekenar, Zlexak) are exempt from this rule and not required to be killed for Vulak to spawn, and Vulak will not summon them during the fight if they are still up. I guess only the dragons named Lord/Lady affect Vulak's spawning, though I never tested this myself with Jorlleag.


And like you said, the triplets Sevelak, Cekenar, and Zlexak DO NOT NEED TO BE KILLED. Vulak WILL NOT summon them if they are left up. As for Jorlleag i'm not sure, we killed him anyway because he was right next to Lady Neve.

yes- these posts are not from classic era but if you read the first line "Vulak is no longer a Ring Event" so I am assuming his "Dragon Summon" ability didnt change in terms of which dragons it affected.

On P99 it calls to ALL of them - this is incorrect.

Daldaen 04-26-2016 04:18 PM

If we are talking Vulak bugs:

http://www.eqclerics.org/forums/showthread.php?t=10911

Quote:

Vulak'Aerr was probably the most fun fight I have had ever. 24 min battle with very few deaths, but a lot of agro control problems and laughs out of it as epic eqiupped paladins traded agro, and everyone kept yelling to let them die. We finally got it settled down and agro set on our main tank who used his deffensive disc 2x. Once Vulak was slowed, 3 of us were able to rotate CH every 12-14 seconds for the duration with necros feeding us. Scary was when he tried to gate several times when he got below 10% health. 10% of Vulak's hp is a LOT of hp when all your melees are 70% slowed and you only have one DB casting wizard and one enchanter to mana tap him...
http://www.silentredemption.org/mobinfo.cgi?mid=41

Shows Max Hit : 954

Can't find any mention of 1400 pre Ring Event though.

Raev 04-26-2016 04:20 PM

If you look at the classic SPDAT, it looks like Vulak should be doing his slow AE every 12 seconds. That definitely would make things a lot more interesting.

Daldaen 04-26-2016 04:42 PM

Recast in spell data doesn't mean it's cast that quickly every time.

Raev 04-26-2016 04:49 PM

Not exactly, but roughly I thought. Currently Vulak AE's every minute or so.

Daldaen 04-26-2016 05:14 PM

The current live value on that AE is 60s recast.

I suppose it being a 12 sec AE is possible. But before we go into Vulak's AEs for fixing, Sontalak's AEs certainly should be looked at lol. Those should in no way be proc based. There is video evidence of them being 12 second nearly exactly.

nilbog 04-27-2016 01:36 PM

Pending update:

-Vulak no longer calls to Sevelak, Cekenar, and Zlexak
-Vulak will attempt to gate when low health

Any further research regarding spells or other issues is appreciated.

Thordoff 04-27-2016 02:21 PM

Quote:

Originally Posted by nilbog (Post 2250798)
Pending update:

-Vulak no longer calls to Sevelak, Cekenar, and Zlexak
-Vulak will attempt to gate when low health

Any further research regarding spells or other issues is appreciated.

Vulak AOE slow can still be cured via Abolish disease but the era relevant spdat has no disease counters listed. Please remove the disease counters.

http://www.project1999.com/forums/sh...&postcount=103

Detoxx 04-27-2016 04:12 PM

Quote:

Originally Posted by nilbog (Post 2250798)
Pending update:

-Vulak no longer calls to Sevelak, Cekenar, and Zlexak
-Vulak will attempt to gate when low health

Any further research regarding spells or other issues is appreciated.

How is a change made based on one post? Thats enough evidence? I literally found no where else any mention of him gating.


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