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Curmudgen 01-03-2011 01:11 AM

Questions About Damage Over Time Spells
 
I have read on several different forums and at different times in the EQ lifespan that to get "Full Effect" from dots that the mob has to be stationary or feared. If those conditions are not met there is a % shaved off the dot.

However on this server as a Necro and Shaman I have had multitudes of DoTs on mobs with some of them chasing me, some of them feared by me, some of them standing and meleeing with me and some rooted by me. I have never seen any difference in the numbers scrolling by for each tic. The damage numbers seen are the same, the mobs are finished in about the same time.

So what gives with this? Is this an EQ myth? If I use a parser doesnt it use the scrolling numbers to parse, so if they dont change how can you tell if there is a difference between "full" and "nonfull" dots?

utenan 01-03-2011 01:17 AM

I have never heard of this

Tovin 01-03-2011 01:17 AM

This is true, but it didn't get implemented until later (After Kunark launch for sure, maybe even after SoV). Purpose was to reduce the effectiveness of kiting.

One Tin Soldier 01-03-2011 11:23 AM

I just barely remember something about this but not the timeline of when it happened. I recall something (probably from patch updates) about when they nerfed dots in this way. And then I'm pretty sure they changed it back later on.

quellren 01-03-2011 02:56 PM

Quote:

Originally Posted by Tovin (Post 200761)
This is true, but it didn't get implemented until later (After Kunark launch for sure, maybe even after SoV). Purpose was to reduce the effectiveness of kiting.

This. I'm almost certain this was implemented sometime in Kunark. I remember a great outcry from the druid community at some point.
IIRC if the mob is chasing you DoTs did half damage.

guineapig 01-03-2011 03:00 PM

Quote:

Originally Posted by quellren (Post 200946)
This. I'm almost certain this was implemented sometime in Kunark. I remember a great outcry from the druid community at some point.
IIRC if the mob is chasing you DoTs did half damage.

I've always found it to be more efficient (and safer) to root rot as a druid.
And if you are quad kiting your not using dots anyway.

I would say necros should have had the biggest gripe with this.

On a side note, does anyone know if this effected bard songs at all? I've never read anything either way about it.

Asher 01-03-2011 03:02 PM

I may be mistaken but I believe this is the same time they nerfed Bard's chant DoTs and this didn't happen until after PoP iirc.

Bards also had the range on their charms nerfed at the same time iirc but this was another issue.

Asher

astuce999 01-03-2011 03:10 PM

used to be a lot worse than that, back in the day, only one type of dot was allowed on a mob from any player character.

Example, if druid1 cast drifting death on a mob, no one would be able to stack any other drifting death, nor any stinging swarm or creeping crud.

It made the stacking of DoT's on raid mobs an impossibility.

It was when they allowed stacking of dots eventually that they tried to (initially) come up with some sort of balancing by reducing the damage a mob would take by 1/3rd if it was moving (except for bard dots, since they never ended up stacking anyway).

I asked about this many months ago and never got a reply from a dev, only from other players on what they thought, and you can all guess what classes answered what, hehe.

'stuce

guineapig 01-03-2011 03:31 PM

Quote:

Originally Posted by astuce999 (Post 200956)
(except for bard dots, since they never ended up stacking anyway).

Just curious what you mean by this? What about bard dots not stacking?

astuce999 01-03-2011 09:15 PM

Only one bard gets to sing chant dots on a mob, the 2nd bard's chant dots will just bounce off or overwrite if higher level, where as currently 2 druids can both stack drifting death on a mob with no problem.


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