Quote:
Originally Posted by joppykid
(Post 2324341)
If you click on the link I posted above and then click on the mob it will tell you the faction hit number. Both look to be +10
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The wiki numbers for faction hits are incorrect/not classic. Generally all hits are +1 unless the mob is named.
Quote:
Originally Posted by EQBallzz
(Post 2324309)
Sorry, I wasn't remembering correctly. I meant the Howling Stones key not the Seb key. So the question remains about OT Outpost. Do DE's typically skip KC, Kaesora and HS..to preserve their Outpost faction or is there some trick to preserving faction in the Outpost and still hunting in Kunark dungeons? Or do they just say fuck it and ruin their Outpost faction and try to get someone else to do their spell turn in quest?
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The HS key requires only a few kills of Xalgoz (-VS faction, which is OT outpost), and the Chancellor in LOIO (no faction hit for VS), so you wouldn't wreck OT outpost faction generally if you're starting at anywhere above dubious. But if people want to preserve their ability to bank, they would avoid all of those dungeons in Kunark.
You'll find that some higher level players will only keep VS faction long enough to do the OT hammer quest because it's very easy these days to simply hammer off something and get a port at the SF ramp in OT.
KC is a popular dungeon, but HS is usually underpopulated and Kaesora rarely has anyone in it at all.
Quote:
Are gobbies better than pirates just because there aren't enough pirates in FV? I don't remember how many are over near the cliffs but I assume that's why you say to kill gobbies instead?
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The pirates in FV wander pretty far and are higher level, not to mention they walk between other KOS mobs like drixies and drolvargs. The goblins in WW and LOIO are static spawns mostly, densely clustered, and spawn every 6 minutes, which means you can kill them endlessly.
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