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-   -   Haynar: Feared or fleeing mobs in a zone with separate pathing node regions, will pre (/forums/showthread.php?t=252464)

korilla 09-06-2016 01:41 PM

Haynar: Feared or fleeing mobs in a zone with separate pathing node regions, will pre
 
"Haynar: Feared or fleeing mobs in a zone with separate pathing node regions, will prefer nodes within their region when finding a location to flee."

sorry what does this mean in english?

nyclin 09-06-2016 01:50 PM

As with any Haynar-developed pathing update, it generally means "shits broke"

Zaela 09-06-2016 01:56 PM

I would think: some zones are split into distinct regions for pathing purposes. Think of a zone with a cliff, where one pathing region would be at the top of the cliff and another, separate region at the cliff's bottom. In that case this change would presumably mean a mob feared in the cliff-top region will prefer to run around within that region rather than diving off the cliff, all else being equal.

korilla 09-06-2016 02:00 PM

Quote:

Originally Posted by Zaela (Post 2354185)
I would think: some zones are split into distinct regions for pathing purposes. Think of a zone with a cliff, where one pathing region would be at the top of the cliff and another, separate region at the cliff's bottom. In that case this change would presumably mean a mob feared in the cliff-top region will prefer to run around within that region rather than diving off the cliff, all else being equal.

this makes sense - thanks. i've just noticed some weird pathing post patch.

For example: if I tag a mob and then FD, that mob will start to turn around and path back very quickly, not to mention it spins in circles on its way back. i thought that those patch notes had something to do with that.

skarlorn 09-06-2016 02:55 PM

Quote:

Originally Posted by korilla (Post 2354189)
, not to mention it spins in circles on its way back. i thought that those patch notes had something to do with that.

seen this on orcs in s ro as well

CrazyDwarf 09-06-2016 04:12 PM

Saw this in ro earlier today.

What a complete clusterfuck.

GreldorEQ 09-06-2016 06:15 PM

A very simple 2 mob dog split at KC ent using darkness took almost 2 minutes with no FD fails.

Def broke

Tuurin 09-06-2016 07:33 PM

Ya had some trouble on sentient suits in WL since patch too. One suit in particular spins around with every step on its way back to reset at spawn, and wasn't resetting as it should on a darkness/fd split. I've split this camp tons of times before, but never seen this until now.

GreldorEQ 09-07-2016 09:41 AM

http://www.project1999.com/forums/sh...=252303&page=3

Nilbog reports the fix may be ready soon. Not sure if that means a quick repatch, or ready for next update, but good to hear the problem has been identified and is being worked on.


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