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-   -   Anyone given Wurmslayer a shot yet? (/forums/showthread.php?t=25484)

RocketMoose 01-14-2011 12:24 PM

Anyone given Wurmslayer a shot yet?
 
If not I'll try to work on that quest soon. Would be cool to get a couple people working on this to get it done faster.

Exxon 01-14-2011 12:31 PM

Quote:

Originally Posted by RocketMoose (Post 206143)
If not I'll try to work on that quest soon. Would be cool to get a couple people working on this to get it done faster.

Would need burning woods open for that :/ If I'm not mistaken.

RocketMoose 01-14-2011 12:49 PM

Quote:

Originally Posted by Exxon (Post 206149)
Would need burning woods open for that :/ If I'm not mistaken.

Doh, I thought that was one of the recent opened zones. My bad!

Pyrocat 01-14-2011 01:14 PM

There are plenty of other quests to try in the meantime though.

nilbog 03-17-2011 11:25 AM

bump.

Did anyone try this in beta? Didn't hear anything about Sir Hobble.

Rais 03-20-2011 05:33 PM

Only been able to find 1 named wurm. Hard to track as a monk!

Skegi 03-20-2011 06:41 PM

I saw a guy with one during the mandatory beta. I don't remember his name though.

Sparkin 03-20-2011 07:16 PM

Yah I did it as soon as Gullerback / Azdalin spawn was fixed.

This is anecdotal, but I think the turn in may be a bit more difficult than it was on live because there is more mob traffic than there was in FV there. I don't think that's a bad thing as more mobs are good and how can one get stuff like that perfect, however, Sir Hobble does not live very long after he spawns, at all. This is why it took me so long to find him even though I had a ranger to track.

Soon as he spawns he has 2-3 drolvargs on him pretty quickly, and he dies pretty much within a couple minutes. Even after i figured out exactly where he spawned it took me 3-4 spawns to do the turn in. Granted, I was trying to keep him alive with a ~40 ranger being healed by a 50 sham, but I don't remember it being so difficult to keep him alive back in the days. More boring than anything if I recall correctly. In the end I finished the hand in by just keeping him alive long enough to spawn Fuzmin and then intercepting Fuzz after Hobble died.

The wurmslayer I had is still 1 hand slashing and only mainhand usable. The original was piercing / either hand. I know Rogean was talking about changing it, maybe he did and it just wasn't changed retroactively. Was thinking of trying the quest again now that ranger is 50 to see if its more reasonable keeping Hobble alive with a couple 50+.

nilbog 03-22-2011 10:17 AM

Quote:

Originally Posted by Sparkin (Post 241286)
Yah I did it as soon as Gullerback / Azdalin spawn was fixed.

This is anecdotal, but I think the turn in may be a bit more difficult than it was on live because there is more mob traffic than there was in FV there. I don't think that's a bad thing as more mobs are good and how can one get stuff like that perfect, however, Sir Hobble does not live very long after he spawns, at all. This is why it took me so long to find him even though I had a ranger to track.

Soon as he spawns he has 2-3 drolvargs on him pretty quickly, and he dies pretty much within a couple minutes. Even after i figured out exactly where he spawned it took me 3-4 spawns to do the turn in. Granted, I was trying to keep him alive with a ~40 ranger being healed by a 50 sham, but I don't remember it being so difficult to keep him alive back in the days. More boring than anything if I recall correctly. In the end I finished the hand in by just keeping him alive long enough to spawn Fuzmin and then intercepting Fuzz after Hobble died.

The wurmslayer I had is still 1 hand slashing and only mainhand usable. The original was piercing / either hand. I know Rogean was talking about changing it, maybe he did and it just wasn't changed retroactively. Was thinking of trying the quest again now that ranger is 50 to see if its more reasonable keeping Hobble alive with a couple 50+.

Cool, thanks for the report. The difficulty sounds accurate, really. From research, it sounded like the most difficult part was keeping them alive till they finished their route, and that Fuzzmin wouldn't stop if hailed.

As far as the wurmslayer.. it was originally a 2handed piercer I thought, and GIANT item. Can anyone find a screenshot for me?

Wutno 03-22-2011 11:14 AM

Originally this was a 1h piercer but was quickly nerfed because of the backstab damage. It was changed to 1hs, primary only. Discussion on alla confirms my memory of it here.

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Wutno


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