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VincentVolaju 11-18-2016 07:06 AM

Necro vs Enchanter?
 
So when it comes to solo leveling or grouping, both classes are similar, right? When in a group they can both offer a lot of utility and CC. Both get they're own way to restore groups mana (clarity / transfer). Both can CC with roots, fears, mezz. Both can play either very active or very lazy in a group setting depending on player skill.

When it comes to soloing both of them have amazing solo potential. Not to mention they can do it nearly same exact way through charm killing.

So what are some of the main differences between Necro and Enchanter? What makes you choose one over the other?

Also, is it true that Enchanters got nerfed pretty hard in Velious zones because Velious mobs resist charm/mez much more? If so, do Necros share that same problem?

Fame 11-18-2016 07:18 AM

Necro healing with the dispell trick will set you apart from all the plebs

Trelaboon 11-18-2016 07:28 AM

Enchanter is going to be better DPS in terms of its ability to charm a larger variety of pets and their ability to increase the groups Dps via haste. They will also, in most zones, be a better solo farmer, and only slightly less effective in exp grinding solo.

An Enchanter will be able to give everyone haste, and if there's multiple casters, they will be able to provide more overall mana than twitch. They're also going to just be way better at CCing, which is okay since that's the point.

I have a 60 enchanter and a 53 Necro....the Necro does really good in unconventional groups or duos as their healing is enough to heal most decent melee, also in the right zone their exp can just be insane....I can handle all of second floor in CoM solo and taps/drains leave a little more margin for error than an Enchanter.

Once you're raiding, the Necros just gonnabe a twitch bot and the Enchanter will mostly be just a buff bot. (Yes velious hit Enchanters kinda hard)

I'd say if you like to group more, go with Enchanter, because haste is just absolutely a must in most groups, and the ability to CC more than one mob in close quarters or mobs who can summon is indispensable. If you prefer to just solo grind most of the time, Necro is a lot less work while still having some sweet group utility should you decide to go that route

VincentVolaju 11-18-2016 08:17 AM

Quote:

Originally Posted by Fame (Post 2404753)
Necro healing with the dispell trick will set you apart from all the plebs

What dispell trick?

Pyrion 11-18-2016 09:03 AM

Quote:

Originally Posted by VincentVolaju (Post 2404763)
What dispell trick?

You can dispell the recourse from your heal so you don't get a lot of damage from it. But since dispell does not reliably target the upper buff slot (just most of the time) you end up dispelling all your buffs when doing it a lot. So, it's not as OP as most people make it sound. If you can live without buffs... well then its nice i guess. For me this way to do it is too much of a hassle. First you dont lose as much as you heal anyways and necros (especially iksars) are very good at restoring HPs, so this method is not really needed.

Swish 11-18-2016 11:20 AM

I'd only go necro if you hate grouping...enchanters bring too much else to the table for groups, and even then they can solo well if you've got money to sink into gems for the Rune spells <3

Samoht 11-18-2016 11:45 AM

Also, rolling as Iksar can help with the HP lost on necro heal.

Then, for soloing, necro has FD, which is going to save you when things go sideways.

Ikon 11-18-2016 05:15 PM

Necro is good for FD and rezzing the cleric in groups after a wipe, enchanters great for preventing that wipe :)

Played both, my enchanter was always getting tells for random groups, my necro occasionally got tells to summon someones corpse for pp hehe.

Fame 11-18-2016 05:44 PM

Quote:

Originally Posted by VincentVolaju (Post 2404763)
What dispell trick?

Quote:

Originally Posted by Pyrion (Post 2404778)
For me this way to do it is too much of a hassle.

Quote:

Originally Posted by Fame (Post 2404753)
the plebs


Spyder73 11-18-2016 06:05 PM

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