Project 1999

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-   -   Things that would be an improvement on Classic (/forums/showthread.php?t=259061)

Nilstoniakrath 11-30-2016 12:03 AM

Things that would be an improvement on Classic
 
Not saying p99 should implement these things, or asking for them, but these things would be an improvement on the game, and just make sense too

1) Pets zoning with you <actually, mobs chasing you should zone too, as should your status as being hidden, or in sneak mode, etc.>
2) Pets camping with you <same as #1>
3) The target ring colored to match the con of the target to you
4) The shared bank
5) No changes to class abilities for PvP, as in charm, fear, mez, DD caps on damage, etc.
6) DoT damage should be static and not influenced by whether the mob is rooted/feared/roaming free
7) pet should not steal xp based on 50+ percent damage or not when solo-ing
8) all spires/rings in game should have a spell to port to them
9) zone lines in oceans should be cross-able by swimming, not just by boat
10) zones with raid mobs should be PvP-enabled (no looting or xp loss) instead of the current FTE rules

Things that are fine the way they are:

1) No timer on buffs
2) No boxing
3) No AAs
4) No spires or books
5) No bazaar

Bruno 11-30-2016 12:12 AM

gl

eisley 11-30-2016 12:15 AM

Quote:

Originally Posted by Nilstoniakrath (Post 2413159)
10) zones with raid mobs should be PvP-enabled (no looting or xp loss) instead of the current FTE rules

this would just result in constant trolling and unending standoffs that would probably result in ceasefires or everyone combining into one guild

Wiley 11-30-2016 12:16 AM

In the land of make-believe:

7 & 10 agreed, AA's would be nice as it gives filthy casuals like myself something to do after hitting 60, aside from rolling a new character.

I'd add focus effects, which iirc tried to even the gear playing field between melee and casters. Right now only thing getting better gear on a caster does is more hp/mana/resists.

skarlorn 11-30-2016 12:48 AM

OP, before I read the list I need to ask:

are any of your suggestions classic?

Red_Messiah 11-30-2016 01:15 AM

Quote:

Originally Posted by eisley (Post 2413167)
this would just result in constant trolling and unending standoffs that would probably result in ceasefires or everyone combining into one guild

As everyone on blue is scared of fighting something with an IQ greater than a programmable NPC I'd say it would probably result in another guild rotation.

eisley 11-30-2016 01:17 AM

Quote:

Originally Posted by Red_Messiah (Post 2413217)
As everyone on blue is scared of fighting something with an IQ greater than a programmable NPC I'd say it would probably result in another guild rotation.

pretty much.

Raev 11-30-2016 01:27 AM

Quote:

Originally Posted by eisley (Post 2413167)
this would just result in constant trolling and unending standoffs that would probably result in ceasefires or everyone combining into one guild

The thing is that zerg wins PVP even harder than PVE. You can't beat 80 with 40 unless you have a massive gear and skill advantage. So at some point Blue be going 200 v 200 and the zones would lag out every time (happened with Red during the GG/Empire battles). Also with 400 people running around it would be very, very difficult to fraps trains successfully. So basically it would suck even more than the current ruleset.

The fix for Project 1999's raid scene is and always has been more earthquakes. Earthquakes don't involve poopsocking and spread the pixels a lot more widely. This is recognized by literally everyone except Rogean, who for some reason refuses to automate the earthquakes. It makes no sense to me: 1.5 earthquakes per week and no normal spawns would fix soooooooooooooooooo much of our raid scene problems. Good play and organization would be rewarded rather than poopsocking! But maybe he has good reasons that I'm not aware of <shrug>

Red_Messiah 11-30-2016 02:12 AM

Quote:

Originally Posted by Raev (Post 2413223)
The thing is that zerg wins PVP even harder than PVE. You can't beat 80 with 40 unless you have a massive gear and skill advantage.

You get the jump on people mid-raid and anything is possible if the attackers are coordinated.

This isn't the best example but Red Dawn caught napping... https://www.youtube.com/watch?v=lbLsc0pf610

Shodo 11-30-2016 02:27 AM

Quote:

Originally Posted by Nilstoniakrath (Post 2413159)
1) <actually, mobs chasing you should zone too

Forget pulling raid targets to zonelines, just pull them all the way to EC tunnel for easy loot rights sales!


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