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Grouping Mechanics
Does anyone know the exact numbers for how much xp you get from a mob with 2, 3, 4, 5, and 6 members in a party? I remember something like having a 6th party member is a xp freebie, but I don't know the rest of them.
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The full group xp came after kunark, maybe even velious. Not sure if it went in here or not though.
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I think the exp rules for groups on this server follow the later rules, not the classic ones.
Which is good news for hybrids with wicked exp penalties. |
NOT CLASSIC NOT CLASSIC
Nerf time! |
Does anyone have specific numbers though? It's a pretty important reference to have for group oriented games.
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20% bonus for 6th member comes to mind but I never did know exactly how that works. I would imagine it has to be 20% per person in order for it to be even remotely noticeable.
Somebody even geekier than me might be able to find the info. I found this: http://strategywiki.org/wiki/EverQue...ce_calculation Looks complicated.... eyes started bleeding..... had to look away. Let me know if it answers your questions. |
For those that didn't want to look, here's a summary:
1 = 1.0 GB (Group Bonus) 2 = 1.2 3 = 1.4 4 = 1.6 5 = 1.8 6 = 2.16 (Assuming these are the same bonuses implemented on P1999.) |
Thanks guinea, that's dope!
Looks like for that 6th member instead of a 20% boost, you get 36% (almost double). VERY useful information ;) |
Quote:
When it comes to exp groups, it's always worth it to try an get a 6th in your group even if you are doing fine with 5. |
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