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-   -   Spawn Varience (/forums/showthread.php?t=27134)

Tiggles 02-09-2011 02:16 PM

Spawn Variance
 
will it ever be removed? I know why its there of course but I never had much of an experience with cry baby camp fighting on live as I played on a pvp server.

With Kunark and a slew of raid targets being introduced would a spawn variance still be required. Also correct me if I'm wrong but didn't Kunark introduce a type of spawn variance for the outdoor dragons?

On blue servers in live how did raids compete over spawns that had a set timer? I know not all had rotations so what was the normal procedure surely a gm was not involved every time?

azeth 02-09-2011 02:38 PM

Quote:

Originally Posted by Tiggles (Post 219225)

On blue servers in live how did raids compete over spawns that had a set timer? I know not all had rotations so what was the normal procedure surely a gm was not involved every time?

on rodcet nife it was FTE, period. Every guild, even the "carebear" ones willingly leapfrogged etc. The only GM intervention came due to legit KSing and training.

moklianne 02-09-2011 02:42 PM

Quote:

Originally Posted by azeth (Post 219245)
on rodcet nife it was FTE, period. Every guild, even the "carebear" ones willingly leapfrogged etc. The only GM intervention came due to legit KSing and training.

This is how it was on every server I played on.

guineapig 02-09-2011 02:45 PM

Quote:

Originally Posted by Tiggles (Post 219225)
will it ever be removed? I know why its there of course but I never had much of an experience with cry baby camp fighting on live as I played on a pvp server.

With Kunark and a slew of raid targets being introduced would a spawn variance still be required. Also correct me if I'm wrong but didn't Kunark introduce a type of spawn variance for the outdoor dragons?

On blue servers in live how did raids compete over spawns that had a set timer? I know not all had rotations so what was the normal procedure surely a gm was not involved every time?


I do not disagree with you (but recount the number of raid targets that will actuallybe available at Kunark launch).

hedbonker 02-09-2011 03:33 PM

The old Torv server had a reservation system that lasted a long time. Then it just became FTE.

Myrkskog 02-09-2011 06:17 PM

Wasn't the spawn variance put in to discourage the poopsockers from sitting somewhere for 48 hours? That didn't stop them, so might as well remove it. At least when other guilds know exactly when a boss will spawn, they can participate in the clusterfuck and petition fest that will ensue.

Nizzarr 02-09-2011 06:21 PM

yea lets remove variance so we can have 200+ person on every spawn point ready to killsteal. I'm sure the GMs will love this.

Rogean 02-09-2011 06:35 PM

Quote:

Originally Posted by Nizzarr (Post 219394)
yea lets remove variance so we can have 200+ person on every spawn point ready to killsteal. I'm sure the GMs will love this.


Harrison 02-09-2011 06:36 PM

Quote:

Originally Posted by Nizzarr (Post 219394)
yea lets remove variance so we can have 200+ person on every spawn point ready to killsteal. I'm sure the GMs will love this.


Thirded, and ratified.

Omnimorph 02-09-2011 06:40 PM

200+ people on a spawn point, mob spawns, 20 people claim to engage it first, no one knows who did, so all 200+ people blast the mob to kingdom come, and then a gm has to deal with 90 petitions claiming KS...

GM get's pissed and just despawns the corpse and boots all the guilds to log in.


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