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Fungi Tunic
I never played EQ back when Kunark first came out so some of the things people get so excited about I don't really understand why.
One main thing I keep seeing everyone shooting their loads about is the fungi tunic from Kunark, saying how awesome it is and that it is a "gamebreaker" for some classes. Just wanted someone to tell me why this item is so awesome actually? |
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With 15hp/tick Fungi Tunic + 15 hp/tick Regrowth of the Grove + innate health regen you are regenerating more than 300hps a minute. Even more for trolls and iksar.
This in turn allowed melees to solo much easier, provided groups/raids with less downtime, fewer heals needed to top off non-tanks that took damage, pop it on after a rez and go about your business, and during extended raid encounters/ae damage. I kept one on my druid while soloing/quad-kiting, if I got hit from a resisted snare or whatever just pop it on mid-kite and get free hps. |
Must have for monks, shaman (sks).
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Fungi is the difference between solo'ing and sitting around with yer lfg tag up for all melee classes.
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Quote:
Why rolling a melee if you want to solo? |
Fungi tunic + prenerf fungi staff = win
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hardly a "game breaker"...but it does make a super twink item, and help melee solo. its also a fairly good item to where as a main (especially for monk), but hardly game breaker.
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Quote:
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It's better than having permanent chloroplast while wearing a Rubicite BP.
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